The Migration is a generic dilemma available to all non-horde racial factions introduced in Total War: Warhammer. Greenskins racial factions have their exclusive alternative dilemma called Wanderin' Gits.
It enables the player to chose temporaryfactionwide mixed effects or retain the status quo . In this case, do nothing, or have moderate growth and recruitment cost / reduction bonuses in exchange for a minor public order penalty .
In-game description[ | ]
A great migration has come to our borders, demanding shelter from larger threats abroad. Do we let them cross into our territory or turn them away?
Requirements[ | ]
- Player is a non-horde racial faction, i.e. not Beastmen , Spirit of the Jungle , Vampire Coast or Warriors of Chaos
- Player is not a Greenskins racial faction
Trigger timing[ | ]
- As soon as all requirements are met there is a random chance the dilemma will trigger immediately.
Options[ | ]
Option 1: Begone![ | ]
Option 2: Welcome![ | ]
A great migration has arrived to our borders.
There are always wars to fight, so more bodies could be useful. Welcome them with a smile, they will pay for this hospitality at a later time.