The Scions of Mathlann (Spearmen)

From Total War: WARHAMMER Wiki
Jump to: navigation, search
The Scions of Mathlann
Wh2 dlc10 hef spearmen ror.png
Overview
FactionHigh Elves
Category High Elves melee infantry (Regiment of Renown)
Recruitment
Icon treasury.png Cost (MP): 750 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Statistics
Icon stat health.png Health: 55
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 51
Icon stat charge bonus.png Charge Bonus: 4
Weapons
Ranged
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.8 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Protection
Icon stat armour.png
Armor:
30%
Shielded units will block the following percentage of missile damage from the front Shield: 55%
Attributes
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

The Scions of Mathlann (Spearmen) is a High Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. Defenders of Cothique and chosen by the Lord of the Deeps himself.

Description[edit | edit source]

Long ago, in a time of desperate need, the Phoenix King Morvael introduced a levy system so that all Elves could be called upon to fight for the defence of their homeland. These levies were organised into companies based within their cities, towns and villages. Morvael accurately predicted the need for a well-organised but flexible army to defend Ulthuan in the troubled times ahead. This system has stood the test of time and remains the cornerstone of most Elven armies to this day. Every Elf, though he may be a craftsman, tradesman or artist in peacetime, must become a resolute fighter in times of war.

Attributes[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Magical Aura: This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Abilities[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!

Their aura provides +12% damage resistance in a radius so long as Winds of Magic are above 50% (15 Winds). They also have expert charge defence over the charge defence against large of normal Spearmen.