The Silver Bullets (Handgunners)

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The Silver Bullets
Wh dlc04 emp silver bullets.png
Missile infantry rifle.png
CategoryMissile Infantry
Unit size68
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 180
Icon stat health.png Health: 69
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 4
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 4
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 18
Icon stat ammo.png Reload Time: 9.1
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 150
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

The Silver Bullets (Handgunners) is a Empire missile infantry unit. With a thunderous roll, a volley of devastating, armour-piercing fire is loosed.

Description[edit | edit source]

What the handgunners known as the Silver Bullets lack in discipline they make up for in accuracy. These sharpshooters maintain that they fire silver-plated shot with every volley, but in truth, each of their number is given only a single silver bullet from their foul-mouthed Marksman-at-arms, Curser Bredt, upon their induction into the ranks. Just as much a talisman as a weapon, each Handgunner would only use his silver bullet if no other option were present. The men of Bredt's unit believe that, whilst their good luck charms are safe, they too are protected from whatever Sylvania's darkness can throw at them.

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Stalk: This unit can move hidden in any terrain.

Strategy[edit | edit source]

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