The Sternsmen (Grave Guard)

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The Sternsmen
Wh dlc04 vmp sternsmen.png
FactionVampire Counts
CategorySword Infantry
Unit size90
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Icon stat health.png Health: 82
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 27
Icon stat attack.png Melee attack: 29
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 8
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 55%
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

The Sternsmen (Grave Guard) is a Vampire Counts melee infantry unit. Only the most basic memory survives: to fight, and better than their other Undead cohorts.

Description[edit | edit source]

The barrows and cairns that dot the wilderness of Sylvania are the last remnants of an age of barbarism that was old when Sigmar himself was young. It was the fashion of those times to bury the dead in their full panoply of war, so that the departed might meet the afterlife sword in hand and head held high. Little did they know how literally their wish would come true under the reign of the von Carsteins. The lintels of these resting places were engraved with runes that kept their occupants safe in the slumber of death, but in recent times, these sigils have been defaced to such an extent that even a full moon can summon the warriors within from their tombs.

Across Sylvania, the vast majority of these burial sites lie empty; their one-time occupants forced to lend their armoured might to the roaming hordes of the dead. The skeletal warriors that form the Forgotten Legion, however, are a notable exception. In life, they were the honour guard of Verek the Blade, first castellan of Sternieste and battle chieftain of the original Sternsmen. In death, they are bound by magical oath to defend the castle grounds against any who would attempt to conquer them. Neither Verek nor his warrior tribesmen can leave the fortress' shadow whilst it still stands. As Mannfred knows full well, the Forgotten Legion will rise up against any who near the keep with hostile intent in their heart – something that Volkmar and his crusaders have in abundance.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.

Strategy[edit | edit source]

Click here to add a strategy!

Beefed up Grave Guards with Charge Defense vs. All and Regeneration. If fielded, they should be at the center of your main infantry line (behind any zombie meat shields of course).