The Sternsmen (Grave Guard)

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The Sternsmen
Wh dlc04 vmp sternsmen.png
Overview
FactionVampire Counts
CategorySword Infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Statistics
Icon stat health.png Health: 82
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 27
Icon stat attack.png Melee attack: 29
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 8
Weapons
Melee
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
67.5%
Shielded units will block the following percentage of missile damage from the front Shield: 55%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

The Sternsmen (Grave Guard) is a Vampire Counts melee infantry unit. Only the most basic memory survives: to fight, and better than their other Undead cohorts.

Description[edit | edit source]

Upon the walls of Drakenhof Castle, and the other Vampire-haunted keeps of Sylvania, patrol tireless warriors clad in rust-gnawed armour. These dread sentries are the Grave Guard - Wights drawn from their ancient tombs to act as guardians for the Vampire rulers of Sylvania. Although their bodies have decayed, leaving only bones and tattered flesh, Grave Guard are held together by evil magic so strong that it has endured for centuries. They wear ancient battle gear of primitive alloy, corroded by time and dusty with the years. These eerie, silent sentinels stand constant vigil on the crumbling battlements and at the iron-bound gates, never resting, eternally ready to defend their Vampire masters. When a Vampire marches forth, his Grave Guard advance at the head of the Undead host. They form a formidable corps of warriors, their enchanted blades cutting down the toughest of enemies with strike after pitiless strike.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.

Strategy[edit | edit source]

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