The Sunmaker (Helstorm Rocket Battery)

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The Sunmaker
Wh dlc04 emp sunmaker.png
Emp rocket battery.png
Overview
FactionEmpire
CategoryRocket Battery
Crew size33
Artillery pieces3
Recruitment
Icon treasury.png Cost (MP): 1950 (1950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 405
Statistics
Icon stat health.png Health: 45
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 17
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition 72
Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Protection
Icon stat armour.png
Armor:
15%
Attributes
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

The Sunmaker (Helstorm Rocket Battery) is a Empire artillery unit in Total War: Warhammer II. Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.

Description[edit | edit source]

The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart an entire floor of the Imperial Engineers School, but the soot-blackened Engineers persevered and succeeded in creating a deadly, if unpredictable, weapon. The shrieking rockets fired by this bizarre machine are wildly inaccurate weapons that have little chance of hitting anything other than (eventually) the ground. However, when these rockets do land on target, the results are devastating; entire regiments are blown apart by a series of earth-shaking explosions. After Elector Count Boris Todbringer was almost killed by an errant barrage, they were dubbed 'Helstorm' rockets after the colourful language used to reprimand the unfortunate crewmen.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Poor Accuracy: This unit's attacks are prone to go stray.

Strategy[edit | edit source]

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