The Sunmaker (Helstorm Rocket Battery)

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The Sunmaker
Wh dlc04 emp sunmaker.png
Emp rocket battery.png
Overview
FactionEmpire
CategoryRocket Battery
Crew size33
Artillery pieces3
Recruitment
Icon treasury.png Cost (MP): 1950 (1950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 405
Statistics
Icon stat health.png Health: 45
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 17
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition 72
Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Protection
Icon stat armour.png
Armor:
15%
Attributes
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

The Sunmaker (Helstorm Rocket Battery) is a Empire artillery unit in Total War: Warhammer II. Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.

Description[edit | edit source]

The last contraption that the scatterbrained Talabheim alchemist Jurgen Bugelstrauss ever made nicknamed the Sunmaker, for it fired specialist phosphoric rockets that burned with a blinding brilliance. By attaching silken canopies to these projectiles in order to slow their descent, Bugelstrauss had lit up the night sky above the Talabec for hours at a time. Karl Franz and his diplomatic escort had been able to see the other side of the river as clear as day, even in the dead of night.

Unfortunately, the alchemist had met a grisly end a week later in an incident involving a barrel of gunpowder, a twelve-foot length of Cathayan bamboo, and a badly castrated boar. His experiments were sealed away in the Talabheim dockhouses the day after his funeral, a deafeningly memorable occasion that culminated in the firing of no fewer than six Helstorm rocket batteries and three dozen counts of indeliberate arson.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Poor Accuracy: This unit's attacks are prone to go stray.

Strategy[edit | edit source]

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