The Tattersouls (Flagellants)

From Total War: WARHAMMER Wiki
Jump to: navigation, search
The Tattersouls
Wh dlc04 emp tattersouls.png
Wh dlc04 flagellant.png
Overview
FactionEmpire
CategoryMace Infantry
Unit size120
Recruitment
Icon treasury.png Cost (MP): 875 (875)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 219
Statistics
Icon stat health.png Health: 73
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 100
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 24
Weapons
Melee
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
Unarmored
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

The Tattersouls (Flagellants) is a Empire melee infantry unit. They thrive in melee, with the unbreakable spirit that comes from accepting death.

Description[edit | edit source]

Clad in little more than sackcloth and rope, the brethren of zealots known as the Tattersouls march after the Grand Theogonist wherever he goes – whether he likes it or not.

Every Warrior Priest of Sigmar has at some stage become afflicted with a band of such strange companions, shrieking maniacs and booming doomsayers traipsing in his wake as he manfully attempts to go about his business. The Tattersouls can be counted amongst the oddest group of all. Their founder, the self-proclaimed prophet Gerhardt the Worm, was originally one of Volkmar's companions in the war against the Everchosen in the far north. Now, there is little of his original personality left to him. It is as if his religious mania is a living thing, and highly contagious.

Whilst the Tattersouls stamp and shudder in their devotions to Sigmar, lashing themselves into a state of religious ecstasy with their barbed flails, passers-by tear at their clothing and rip out their hair in handfuls. The onlookers are set aflame by the aura of faith, joining the throng's frenzied dance as they take up the rags and whips of those whose bodies have proven too weak to contain the faith within. Some come to their senses at night's end and return home to their loved ones, muddy and bleeding, with monotonous plainsong ringing in their ears. Others cast off their former lives forever, caught up in the demented crusade of the Tattersouls until death. Their voices mingle in prayer to the warrior god of the Empire, some strong and confident, others broken and pained. All are fervent in their belief that the end is nigh, and it can only be stopped by the ultimate sacrifice of the Empire so that a new order of humanity may rise from the ashes.

Abilities[edit | edit source]

  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Frenzy: Units with frenzy cause more damage while their Icon stat morale.pngleadership is high.
  • Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Strategy[edit | edit source]

Click here to add a strategy!

The notable benefit of the Tattersouls is their increased unit size, giving them 30 extra men than normal Flagellants. This combined with their increased melee stats makes them an even more tenacious unit that the enemy needs to wipe out entirely. Use in key locations where you want to hold the enemy or they can shred through unarmored infantry.