Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.
Gaining 30 units, 4 MD, 2MA, 10 leadership, and 15 physical resist, the tithe is a way of streamlining your fodder space down at the expense of overall value. Not factoring in the differences in melee attack and defence, the unit is approximately 40% tankier (as a result of both its additional unit size and physical damage resist) than a regular unit of zombies; but for double the cost.
In any situation where you could instead take two units of zombies, you will likely do better by doing so. If you, however, only have the space to take a single unit of fodder then this unit will, very roughly, perform nearly as well as two units of zombies. Click here to add a strategy!
This page was last edited on 8 August 2020, at 16:42.
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