The Tithe (Zombies)

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The Tithe
Wh dlc04 vmp tithe.png
Overview
FactionVampire Counts
CategorySword Infantry
Unit size150
Recruitment
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 50
Statistics
Icon stat health.png Health: 63
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 25
Icon stat attack.png Melee attack: 7
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 3
Resistance physical.png Damage Resist Physical: 15


Weapons
Melee
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

The Tithe (Zombies) is a Vampire Counts melee infantry unit. Zombies: shuffling, mindless, ambling towards their foes - on an unending quest for flesh.

Description[edit | edit source]

Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.

Abilities[edit | edit source]

  • Meat Shield: While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.

Strategy[edit | edit source]

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