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Total War: Warhammer Wiki
10,652
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
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The Total Waaagh! Update
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The Total Waaagh! Update
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=== WAAAGH! BATTLE ABILITY REWORK === * Previously Greenskin Lords had a Waaagh! battle ability granting a variety of bonuses to their army, but the ability took too long to unlock in Single Player, and in Multiplayer Quick Battles it encouraged the opponent to snipe the Greenskin Lord thereby removing the ability from the battle. * To address this, WAAAGH! is now an army ability. Every entity engaged in melee combat generates WAAAGH! points, until the meter is filled and the ability is unlocked for use. The effects have changed from speed and charge buffs to bonus melee attack and damage, plus the Immune to Psychology effect, all of which are more useful for units already engaged in melee. * The threshold for unlocking the ability scales with army size, so the more units you bring the higher the threshold. It also encourages you to bring larger entity-count units like Goblins; more entities means you generate points quicker (even if Gobbos don’t always survive long enough to see the ability used!) * In campaign, each Legendary Lord has their own unique WAAAGH! ability that either increases one of the existing effects or adds an additional effect to the normal WAAAGH!. These unique abilities are not available in Multiplayer Quick Battles.
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