The Umbral Tide (Salamander Hunting Pack) is a Lizardmen monstrous infantry unit in Total War: Warhammer II. This shadowy tide of poisonous, scaly reptiles rarely tire and is always hungry. Always.
Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to vitims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooden creatures do not expire in the heat generated from their own bodies.
- ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑ Stalk: This unit can move hidden in any terrain.
- ↑ Perfect Vigour: Even when performing the most fatiguing acts, this unit never loses vigour.
- ↓ Primal Instincts: When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.