Lore of Shadows

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The Lore of Shadows is a category of magic spells in the Total War: Warhammer series.

Lore Attribute[edit | edit source]

Smoke & Mirrors[edit | edit source]

Wh dlc05 lore passive smoke and mirrors.png A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is a master or mistress of the 'concealing' arts

  • The Passive of the Lore, active mapwide on casting another spell.
  • +12% speed

Spells[edit | edit source]

Melkoth's Mystifying Miasma[edit | edit source]

Wh dlc05 spell shadow melkoths mystifying miasma.pngThe caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.

The Enfeebling Foe[edit | edit source]

Wh dlc05 spell shadow the enfeebling foe.pngWhen cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.

The Withering[edit | edit source]

Wh dlc05 spell shadow the withering.pngThe Wizard destroys their enemies from within, corroding foes' minds with doubt and crisis.

The Penumbral Pendulum[edit | edit source]

Wh dlc05 spell shadow the penumbral pendulum.pngA spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.

Pit of Shades[edit | edit source]

Wh dlc05 spell shadow pit of shades.pngThe spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.

Pit of Shades is stationary vortex. It's inherent armor piercing damage makes this spell useful against both light and heavily armored troops. As it is stationary, it is useful when units are bottle necked or clumped together. Its initial expansion may toss lighter troops away from the subsequent pull and damage of the the rift that opens up. Due to the suction of the rift created units have difficulty escaping it's effect radius after the initial expansion. Pit of shades when upgraded increases the armor piercing damage it does.

Okkam's Mindrazor[edit | edit source]

Wh dlc05 spell shadow okkams mindrazor.pngThe supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness.


Units[edit | edit source]

Empire[edit | edit source]

Wood Elves[edit | edit source]

Beastmen[edit | edit source]

Vampire Courts[edit | edit source]

Warriors of Chaos[edit | edit source]

Norsca[edit | edit source]

Dark Elves[edit | edit source]

Magic