Throni Ironbrow

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Throni Ironbrow
Wh dlc06 dwf runesmith ghost 01.png
Wh main dwf runesmith.png
Overview
FactionClan Angrund
CategoryUnique hero
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep:
Statistics
Icon stat health.png Health: 2532
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 16
Resistance physical.png Damage Resist Physical: 75


Weapons
Melee
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Protection
Icon stat armour.png
Armor:
12.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Throni Ironbrow is a Dwarfs melee infantry unit, only available to Clan Angrund. The Master Runesmith stands by his Lord – his kin – one last time before the gods.

Description[edit | edit source]

Karak Azul is a prosperous Dwarfen city to the south of Eight Peaks, renowned for producing powerful weapons of unrivalled quality. In the ancient times it was a process overseen by the Master Runesmith Throni Ironbrow, a distant blood-relative and close friend of King Lunn Ironhammer of Eight Peaks. When Ironbrow received word that Eight Peaks would likely be the next stronghold to fall, he demanded permission to leave his throng to make the treacherous Underway journey northwards to help his kinsperson. Such was his value to Karak Azul that his request was immediately denied – perhaps it was little surprise that Eight Peaks would eventually fall, leaving Karak Azul the only Southern Dwarfhold to withstand the Greenskin armies that surged into Dwarf territory during the Time of Woes.

Abilities[edit | edit source]

  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Ethereal: Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
  • Runic Magic: This unit can bind the Winds of Magic into powerful runes which can be activated during deployment or battle.

Strategy[edit | edit source]

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