Tlaqua

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Tlaqua
Wh2 main lzd tlaqua crest.png
General data
TypePlayable faction
CategoryLizardmen
RulerTiktaq'to
CampaignsEye of the Vortex
Mortal Empires
Territory
Starting territory
Eye of the Vortex
Mortal Empires
Racial capitalItza (settlement)
Hexoatl (settlement)
Distinct features
Bullet lzd geomantic web.pngGeomantic Web:Settlements are linked by a network which boosts the power of commandments
Bullet lzd spawning.pngBlessed Spawnings:Periodic missions allow access to powerful Blessed variants of certain units
Icon minor rituals.pngRitesLizardmen rites give faction-wide bonuses, and allow special units to be recruited
Bullet lzd beasts.pngRampage:Lizardmen have beasts suitable for every task, though some are so ferocious they may lose control and charge ahead
?Lord Kroak:Lizardmen factions can recruit the powerful unique hero Lord Kroak

Tlaqua is a playable faction of Lizardmen led by Tiktaq'to. They were added as a playable faction in the Doomsayers Update, and can be downloaded free from Steam by clicking here.

Previously, they were a minor, non-playable faction.

How they play[edit | edit source]

A summary of Lizardmen gameplay. See the main Lizardmen page for more details.

  • Units: In battle, Lizardmen have strong melee units, powerful magic users, and many monsters. However, their ranged units are just average.
  • Blessed Spawnings: These are elite Lizardmen units in limited supply, similar to Regiments of Renown.
  • Rampage: Overall, Lizardmen have good leadership. However, many of their units can potentially rampage and go out of control in battle.
  • Rites: Lizardmen can perform several rites in campaign to bolster themselves or recruit Slann Mage-Priests.
  • Astromancy Stance: A unique army stance which increases map vision and ambush chance.
  • Geomantic Web: Lizardmen settlements are linked by the magical Geomantic Web which makes their commandments more powerful.
  • Lord Kroak: Lizardmen factions can embark on a quest to recruit the unique hero Lord Kroak.

In battle[edit | edit source]

Tlaqua play similarly to other Lizardmen factions, aside from a few different abilities on Terradons.

In campaign[edit | edit source]

The information listed here is specific to Tlaqua. For more general information on Lizardmen campaign mechanics, see the main Lizardmen page.

Legendary lord choices[edit | edit source]

  • Tiktaq'to - an extremely mobile damage dealer who starts with a unique Terradon mount, Zwup

Unique faction effects[edit | edit source]

Rite of Tzunki[edit | edit source]

The Rite of Tzunki replaces the Rite of Sotek for Tlaqua. It resets campaign movement range for all Tlaqua's amries and characters. It can be extremely useful for getting out of, or into, strategically advantageous situations. This is similar to how Har Ganeth has the Sacrifice to Drakira, which replaces the regular Dark Elves Sacrifice to Hekarti.

Tiktaq'to lord effects[edit | edit source]

Starting territory[edit | edit source]

Eye of the Vortex campaign
Mortal Empires campaign

Victory objectives[edit | edit source]

Eye of the Vortex

Vortex Victory:

Domination victory:

Mortal Empires

Short

Long

  • Same as above but 17 settlements instead of 8, and include Vampire Counts and Greenskins in the list of factions to destroy.

Diplomatic Traits (as AI)[edit | edit source]

  • Compliant
  • Cold-Blooded Logic

Strategy[edit | edit source]

In campaign, Tiktaq'to favors an aggressive and mobile army that ranges far in enemy lands. In battle, he favors flying units. First he should focus on dominating the sky in a bayyle, then using this advantage to pick off high value units or otherwise weaken the enemy.

The main problem about Tlaqua's buildings is that you don't have any saurus' to recruit. I recommend trying to capture the rest of your province, and then build saurus barracks in the ruins right underneath your starting settlement. Or, if you want to have access to them right from the start, recruit a few terradons(their abilities are crucial in early game against Sudenburg) and then demolish the Terradon Hatchery and replace it with Saurus barracks afterwards. The battles against Sudenburg are really hard unless you have saurus', because their melee attack and defense are very weak compared to basic melee Sudenburg units. Also, try to confederate with other Lizardmen, especially Kroq-gar. (Just my own experience, but Kroq-Gar confederated with the other lizardmen every single game till turn 20, so I could then confederate with Kroq-Gar and own half of the Southern part at once) Oh, and one more thing- dont forget that your lord is much weaker in fights compared to basically any other lords, because hes on terradon and he's a skink.

TL;DR- Get Saurus barracks ASAP, or be purged by the humans overwhelming numbers and strong lords.