Tomb Kings buildings

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This page lists all Tomb Kings buildings.

Settlements[edit | edit source]

While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.

The Tomb Kings have two racial capitals instead of just one.


Chain Tier Building Effect Cost Requirements
Tmb settlement.png
Minor Settlement
I Crypts Technology.pngResearch Rate: +3%
Construction.pngGrants 1 construction slot in the settlement
Icon income plus.pngIncome generated: 30
Growth.pngGrowth: +8

Siege defence.pngProvides garrison:

2 Skeleton Archers
3 Skeleton Spearmen
Icon treasury.png 800
Icon hourglass.png 2 turns
II Mastaba Technology.pngResearch Rate:+3%
Construction.pngGrants 2 construction slots in the settlement
Icon income plus.pngIncome generated: 45
Growth.pngGrowth: +15

Siege defence.pngProvides garrison:

1 Nehekhara Horsemen
1 Nehekhara Warriors
2 Skeleton Archers
2 Skeleton Spearmen
Icon treasury.png 1600
Icon hourglass.png 3 turns
III Mausoleum Technology.pngResearch Rate:+3%
Construction.pngGrants 3 construction slots in the settlement
Icon income plus.pngIncome generated: 60
Growth.pngGrowth: +22

Siege defence.pngProvides garrison:

1 Nehekhara Horsemen
1 Tomb Prince
2 Nehekhara Warriors
2 Skeleton Archers
1 Ushabti
Icon treasury.png 3200
Icon hourglass.png 4 turns
Tmb settlement.png
Provincial Capital
I Crypts Technology.pngResearch Rate:+5%
Construction.pngGrants 1 construction slot in the settlement
Icon income plus.pngIncome generated: 30
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +8
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

2 Skeleton Archers
3 Skeleton Spearmen
Icon treasury.png 800
Icon hourglass.png 2 turns
II Mastaba Technology.pngResearch Rate:+5%
Construction.pngGrants 2 construction slots in the settlement
Icon income plus.pngIncome generated: 45
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +15
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

1 Nehekhara Horsemen
1 Nehekhara Warriors
2 Skeleton Archers
2 Skeleton Spearmen
Icon treasury.png 1600
Icon hourglass.png 3 turns
III Mausoleum Technology.pngResearch Rate:+5%
Construction.pngGrants 3 construction slots in the settlement
Icon income plus.pngIncome generated: 60
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +22
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

1 Nehekhara Horsemen
1 Tomb Prince
2 Nehekhara Warriors
2 Skeleton Archers
1 Ushabti
Icon treasury.png 3200
Icon hourglass.png 4 turns
IV Tomb City Technology.pngResearch Rate:+5%
Construction.pngGrants 5 construction slots in the settlement
Icon income plus.pngIncome generated: 75
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +30
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

1 Necropolis Knights
1 Tomb Prince
3 Nehekhara Warriors
2 Skeleton Archers
2 Ushabti
Icon treasury.png 4800
Icon hourglass.png 5 turns
V Necropolis Technology.pngResearch Rate:+5%
Construction.pngGrants 7 construction slots in the settlement
Icon income plus.pngIncome generated: 90
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +38
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

1 Necropolis Knights
1 Tomb Prince
2 Skeleton Archers
2 Tomb Guard
1 Hierotitan
2 Ushabti
Icon treasury.png 7200
Icon hourglass.png 6 turns
Tomb kings city khemri.png
Khemri
I Khemri (Crypts) Technology.pngResearch Rate:+10%
Construction.pngGrants 2 construction slot in the settlement
Income.pngIncome from all buildings: +30% (all regions in this province)
Income.pngIncome from all buildings: +15% (all regions in adjacent provinces)
Icon income plus.pngIncome generated: 100
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +10
Public order.pngPublic Order: +3
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

1 Screaming Skull Catapult
1 Tomb Prince
3 Nehekhara Warriors
4 Skeleton Archers
3 Tomb Guard
Icon treasury.png 800
Icon hourglass.png 2 turns
II Khemri (Mastaba) Technology.pngResearch Rate:+10%
Construction.pngGrants 4 construction slot in the settlement
Income.pngIncome from all buildings: +35% (all regions in this province)
Income.pngIncome from all buildings: +18% (all regions in adjacent provinces)
Icon income plus.pngIncome generated: 150
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +20
Public order.pngPublic Order: +4
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

1 Screaming Skull Catapult
1 Tomb Prince
5 Skeleton Archers
5 Tomb Guard
2 Tomb Scorpion
1 Ushabti
Icon treasury.png 1600
Icon hourglass.png 3 turns
III Khemri (Mausoleum) Technology.pngResearch Rate:+10%
Religion.pngUntainted: +1
Construction.pngGrants 6 construction slots in the settlement
Income.pngIncome from all buildings: +40% (all regions in this province)
Income.pngIncome from all buildings: +20% (all regions in adjacent provinces)
Icon income plus.pngIncome generated: 200
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +30
Public order.pngPublic Order: +4
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

2 Screaming Skull Catapult
1 Tomb Prince
5 Skeleton Archers
4 Tomb Guard
2 Tomb Guard (Halberds)
2 Ushabti
Icon treasury.png 3200
Icon hourglass.png 4 turns
IV Khemri (Tomb City) Technology.pngResearch Rate:+10%
Religion.pngUntainted: +1
Construction.pngGrants 8 construction slots in the settlement
Income.pngIncome from all buildings: +45% (all regions in this province)
Income.pngIncome from all buildings: +23% (all regions in adjacent provinces)
Icon income plus.pngIncome generated: 250
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +40
Public order.pngPublic Order: +5
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

2 Screaming Skull Catapult
1 Tomb Prince
5 Skeleton Archers
3 Tomb Guard
3 Tomb Guard (Halberds)
1 Necrosphinx
3 Ushabti
Icon treasury.png 4800
Icon hourglass.png 5 turns
V Khemri (Necropolis) Technology.pngResearch Rate:+10%
Religion.pngUntainted: +2
Construction.pngGrants 9 construction slots in the settlement
Income.pngIncome from all buildings: +50% (all regions in this province)
Income.pngIncome from all buildings: +25% (all regions in adjacent provinces)
Icon income plus.pngIncome generated: 300
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +50
Public order.pngPublic Order: +5
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

2 Screaming Skull Catapult
1 Tomb Prince
5 Skeleton Archers
3 Tomb Guard
3 Tomb Guard (Halberds)
1 Hierotitan
2 Necrosphinx
3 Ushabti
Icon treasury.png 7200
Icon hourglass.png 6 turns
Tomb kings city lahmia.png
Lahmia
I Lahmia (Crypts) Technology.pngResearch Rate:+10%
Religion.pngUntainted: +1
Construction.pngGrants 2 construction slot in the settlement
Income.pngIncome from all buildings: +30% (all regions in this province)
Icon income plus.pngIncome generated: 100
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +10
Public order.pngPublic Order: +3
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

1 Screaming Skull Catapult
1 Tomb Prince
3 Nehekhara Warriors
4 Skeleton Archers
3 Tomb Guard
Icon treasury.png 800
Icon hourglass.png 2 turns
II Lahmia (Mastaba) Technology.pngResearch Rate:+10%
Religion.pngUntainted: +1
Construction.pngGrants 4 construction slot in the settlement
Income.pngIncome from all buildings: +35% (all regions in this province)
[[[File:Icon_income_plus.png]]Income generated: 150
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +20
Public order.pngPublic Order: +4
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

1 Screaming Skull Catapult
1 Tomb Prince
5 Skeleton Archers
5 Tomb Guard
2 Tomb Scorpion
1 Ushabti
Icon treasury.png 1600
Icon hourglass.png 3 turns
III Lahmia (Mausoleum) Technology.pngResearch Rate:+10%
Religion.pngUntainted: +2
Construction.pngGrants 6 construction slots in the settlement
Income.pngIncome from all buildings: +40% (all regions in this province)
Icon income plus.pngIncome generated: 200
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +30
Public order.pngPublic Order: +4
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

2 Screaming Skull Catapult
1 Tomb Prince
5 Skeleton Archers
4 Tomb Guard
2 Tomb Guard (Halberds)
2 Ushabti
Icon treasury.png 3200
Icon hourglass.png 4 turns
IV Lahmia (Tomb City) Technology.pngResearch Rate:+10%
Religion.pngUntainted: +2
Construction.pngGrants 8 construction slots in the settlement
Income.pngIncome from all buildings: +45% (all regions in this province)
Icon income plus.pngIncome generated: 250
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +40
Public order.pngPublic Order: +5
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

2 Screaming Skull Catapult
1 Tomb Prince
5 Skeleton Archers
3 Tomb Guard
3 Tomb Guard (Halberds)
1 Necrosphinx
3 Ushabti
Icon treasury.png 4800
Icon hourglass.png 5 turns
V Lahmia (Necropolis) Technology.pngResearch Rate:+10%
Religion.pngUntainted: +3
Construction.pngGrants 9 construction slots in the settlement
Income.pngIncome from all buildings: +50% (all regions in this province)
Icon income plus.pngIncome generated: 300
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
Growth.pngGrowth: +50
Public order.pngPublic Order: +5
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Siege defence.pngProvides garrison:

2 Screaming Skull Catapult
1 Tomb Prince
5 Skeleton Archers
3 Tomb Guard
3 Tomb Guard (Halberds)
1 Hierotitan
2 Necrosphinx
3 Ushabti
Icon treasury.png 7200
Icon hourglass.png 6 turns

Port[edit | edit source]

Chain Tier Building Effect Cost Requirements
Tmb port.png
Port
I Bone Wharf Income.pngIncome from trade: +1% (factionwide)
Growth.pngGrowth: +10
Icon treasury.png 500
Icon hourglass.png 1 turn
Coastal settlement
II Grave Port Income.pngIncome from trade: +2% (factionwide)
Growth.pngGrowth: +20
Icon treasury.png 2000
Icon hourglass.png 3 turns
Coastal settlement
III Undead Fleetport Income.pngIncome from trade: +3% (factionwide)
Growth.pngGrowth: +30
Icon treasury.png 4000
Icon hourglass.png 5 turns
Coastal settlement

Military Recruitment[edit | edit source]

Empire cat recruitment.png


Chain Tier Building Effect Cost Requirements
Tmb infantry barracks.png
Infantry
I Open Graves Unit capacity.pngUnit capacity: +4 Skeleton Archers
Siege defence.pngUnlocks recruitment of:
Skeleton Archers
Skeleton Spearmen
Skeleton Warriors
Icon treasury.png 2000
Icon hourglass.png 2 turns
II Crypt Barracks Unit capacity.pngUnit capacity: +2 Nehekhara Warriors
Unit capacity.pngUnit capacity: +4 Skeleton Archers
Siege defence.pngUnlocks recruitment of:
Nehekhara Warriors
Skeleton Archers
Skeleton Spearmen
Skeleton Warriors
Icon treasury.png 4000
Icon hourglass.png 3 turns
III Royal Barracks Unit capacity.pngUnit capacity: +2 Nehekhara Warriors
Unit capacity.pngUnit capacity: +6 Skeleton Archers
Unit capacity.pngUnit capacity: +2 Tomb Guard
Unit capacity.pngUnit capacity: +1 Tomb Guard (Halberds)
Siege defence.pngUnlocks recruitment of:
Nehekhara Warriors
Skeleton Archers
Skeleton Spearmen
Skeleton Warriors
Tomb Guard
Tomb Guard (Halberds)
Icon treasury.png 6000
Icon hourglass.png 4 turns
Tmb chariot artillery.png
Chariots
I Bone Shaper Unit capacity.pngUnit capacity: +2 Skeleton Chariot
Siege defence.pngUnlocks recruitment of:
Skeleton Chariot
Icon treasury.png 1000
Icon hourglass.png 2 turns
II Brass Works Unit capacity.pngUnit capacity: +2 Skeleton Archer Chariot
Unit capacity.pngUnit capacity: +2 Skeleton Chariot
Siege defence.pngUnlocks recruitment of:
Skeleton Archer Chariot
Skeleton Chariot
Icon treasury.png 2000
Icon hourglass.png 3 turns
III Skull Repository Unit capacity.pngUnit capacity: +1 Screaming Skull Catapult
Unit capacity.pngUnit capacity: +2 Skeleton Archer Chariot
Unit capacity.pngUnit capacity: +2 Skeleton Chariot
Siege defence.pngUnlocks recruitment of:
Screaming Skull Catapult
Skeleton Archer Chariot
Skeleton Chariot
Icon treasury.png 4000
Icon hourglass.png 4 turns
Tmb cavalry stables.png
Cavalry
I Quicksand Swamp Unit capacity.pngUnit capacity: +2 Skeleton Horsemen
Unit capacity.pngUnit capacity: +2 Skeleton Horsemen Archers
Siege defence.pngUnlocks recruitment of:
Skeleton Horsemen
Skeleton Horsemen Archers
Icon treasury.png 2500
Icon hourglass.png 3 turns
II Ancient Battle Site Unit capacity.pngUnit capacity: +1 Nehekhara Horsemen
Unit capacity.pngUnit capacity: +2 Skeleton Horsemen
Unit capacity.pngUnit capacity: +2 Skeleton Horsemen Archers
Unit capacity.pngUnit capacity: +1 Sepulchral Stalkers
Siege defence.pngUnlocks recruitment of:
Nehekhara Horsemen
Skeleton Horsemen
Skeleton Horsemen Archers
Sepulchral Stalkers
Icon treasury.png 5000
Icon hourglass.png 4 turns
III Necroserpent Nest Unit capacity.pngUnit capacity: +1 Necropolis Knights
Unit capacity.pngUnit capacity: +2 Nehekhara Horsemen
Unit capacity.pngUnit capacity: +2 Skeleton Horsemen
Unit capacity.pngUnit capacity: +2 Skeleton Horsemen Archers
Unit capacity.pngUnit capacity: +2 Sepulchral Stalkers
Siege defence.pngUnlocks recruitment of:
Necropolis Knights
Nehekhara Horsemen
Skeleton Horsemen
Skeleton Horsemen Archers
Sepulchral Stalkers
Icon treasury.png 7500
Icon hourglass.png 5 turns
IV Royal Menagerie Unit capacity.pngUnit capacity: +2 Necropolis Knights
Unit capacity.pngUnit capacity: +1 Necropolis Knights (Halberds)
Unit capacity.pngUnit capacity: +2 Nehekhara Horsemen
Unit capacity.pngUnit capacity: +2 Skeleton Horsemen
Unit capacity.pngUnit capacity: +2 Skeleton Horsemen Archers
Unit capacity.pngUnit capacity: +2 Sepulchral Stalkers
Siege defence.pngUnlocks recruitment of:
Necropolis Knights
Necropolis Knights (Halberds)
Nehekhara Horsemen
Skeleton Horsemen
Skeleton Horsemen Archers
Sepulchral Stalkers
Icon treasury.png 10000
Icon hourglass.png 6 turns