Tomb Kings buildings
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This page lists all Tomb Kings buildings.
Settlements[edit | edit source]
While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.
The Tomb Kings have two racial capitals instead of just one.
Chain | Tier | Building | Effect | Cost | Requirements |
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Minor Settlement | I | Crypts | ![]() ![]() ![]() ![]() |
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II | Mastaba | ![]() ![]() ![]() ![]() |
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III | Mausoleum | ![]() ![]() ![]() ![]() |
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Provincial Capital | I | Crypts | ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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II | Mastaba | ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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III | Mausoleum | ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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IV | Tomb City | ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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V | Necropolis | ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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Khemri | I | Khemri (Crypts) | ![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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II | Khemri (Mastaba) | ![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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III | Khemri (Mausoleum) | ![]() ![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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IV | Khemri (Tomb City) | ![]() ![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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V | Khemri (Necropolis) | ![]() ![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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Lahmia | I | Lahmia (Crypts) | ![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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II | Lahmia (Mastaba) | ![]() ![]() ![]() ![]() [[[File:Icon_income_plus.png]]Income generated: 150 [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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III | Lahmia (Mausoleum) | ![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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IV | Lahmia (Tomb City) | ![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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V | Lahmia (Necropolis) | ![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic/Roman/Eastern) |
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Port[edit | edit source]
Chain | Tier | Building | Effect | Cost | Requirements |
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Port | I | Bone Wharf | ![]() ![]() |
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Coastal settlement |
II | Grave Port | ![]() ![]() |
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Coastal settlement | |
III | Undead Fleetport | ![]() ![]() |
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Coastal settlement |
Military Recruitment[edit | edit source]
Chain | Tier | Building | Effect | Cost | Requirements |
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Infantry | I | Open Graves | ![]() ![]() |
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II | Crypt Barracks | ![]() ![]() ![]() |
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III | Royal Barracks | ![]() ![]() ![]() ![]() ![]() |
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Chariots | I | Bone Shaper | ![]() ![]() |
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II | Brass Works | ![]() ![]() ![]() |
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III | Skull Repository | ![]() ![]() ![]() ![]() |
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Cavalry | I | Quicksand Swamp | ![]() ![]() ![]() |
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II | Ancient Battle Site | ![]() ![]() ![]() ![]() ![]() |
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III | Necroserpent Nest | ![]() ![]() ![]() ![]() ![]() ![]() |
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IV | Royal Menagerie | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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