Dynasties is the name of the Tomb Kings technology tree. It consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.
Tomb Kings can unlock several unique lords through their tech tree, as well as increasing the capacity for more armies. Researching each dynasty decreases your technology research rate by 30%, though Tomb King settlement buildings increase your research rate by 1% per tier, encouraging Tomb King factions to expand wide if they hope to unlock several dynasties in a reasonable timeframe. Outside of the Dynasties themselves, most technologies either have a short 3-turn base requirement or only take a single turn have a resource cost. Tomb Kings have rather limited means of boosting their research rate, with no access to Steal Technology on their heroes, no research rate boosting followers or character traits. Rank 10 Liche Priests can at least provide an extra 2%, but the hero unit capacity is largely capped by technology in the first place.
Technologies[ | ]
Tech | Prerequisite | Cost | Effects | Description |
---|---|---|---|---|
1st Dynasty | ||||
Wisdom of the First Dynasty | Ruling from the glittering capital of Khemri, Settra bound the disparate Priest Kings into the unity of single kingdom and lo, Nehekhara was born. | |||
Wakhaf of the First Dynasty | Wisdom of the First Dynasty | 200 | Adds the Tomb King Wakhaf to your faction's Lord pool | Wakhaf repelled the nomads and secured the borders. He is a peerless master of desert wafare.'' |
Priesthood of Ptra | Wisdom of the First Dynasty | 100 | Hero capacity: +1 for Liche Priests | Ptra is the Sun-God, and first of the pantheon. |
Apprenticeship of Pehenna | Wisdom of the First Dynasty | 2500 | Hero capacity: +1 for Necrotects | A First Dynasty master mason, Pehenna single-handedly crafted the Charnel Valley statuary. |
Patronage of Wakhaf | Wisdom of the First Dynasty | 1000 | Hero capacity: +1 for Tomb Princes | Patronage of Wakhaf of the First Dynasty, subjugator of nomads. |
Proclamation of the First Dynasty | Wisdom of the First Dynasty | 5000 | March, my legions - plant the seeds of civilisation upon the lands of Nehek! | |
Runic Inscriptions | Wisdom of the First Dynasty |
|
Through the ancient Necrotect runes inscribed on your marching drums, the Unliving may be driven to march at a greater pace. | |
The Ossuary Dirge | Wisdom of the First Dynasty | A First-Dynasty graveyard chant has been discovered, imbuing Skeleton Warriors with greater agility in battle. | ||
First Dynasty Plans | Wisdom of the First Dynasty | Construction scrolls have been disinterred, making it possible to improve certain units' weapons and armour. | ||
2nd Dynasty | ||||
Wisdom of the Second Dynasty | The Second dynasty marked a period of sweeping territorial expansion and growing prosperity for Nehekhara. | |||
Rakhash of the Second Dynasty | Wisdom of the Second Dynasty | 200 | Adds the Tomb King Rakhash to your faction's Lord pool | Conquering lands beyond the mountains east of Nehekhara, Rakhash was a bringer of great prosperity. |
Apprenticeship of Beka | Wisdom of the Second Dynasty | 200 | Hero capacity: +1 for Necrotects | Beka of Lybaras was chosen as the architect of Khalida's tomb, which was an honour befitting his skill. |
Patronage of Queen Rasut | Wisdom of the Second Dynasty | 2500 | Hero capacity: +1 for Tomb Princes | Patronage of Queen Rasut of the Second Dynasty, exalter of the Priesthood. |
Priesthood of Neru | Wisdom of the Second Dynasty | 1000 | Hero capacity: +1 for Liche Priests | Neru, betrothed of Ptra, is Goddess of the Moon and the 'Great Protector'. |
Proclamation of the Second Dynasty | Wisdom of the Second Dynasty | 5000 | From the sands come steed and shadow - the desert stables open to the gallop of death!" | |
The Quickening | Wisdom of the Second Dynasty |
|
This ancient Nehekharan incantation is capable of raising hosts from 'neath the sands, fully armed and charged with the foe's destruction. | |
Nomad Stock | Wisdom of the Second Dynasty | Raising elite riders and their steeds from Second Dynasty nomadic battle sites bolsters your cavalry forces. | ||
Bone Edifice | Wisdom of the Second Dynasty |
|
As posited by Rakaph III, bone makes both an effective weapon and surprisingly durable armour for Undead warriors. | |
3rd Dynasty | ||||
Wisdom of the Third Dynasty | The kingdom prospered further until Nagash's treacherous rise to power, although he was finally defeated by the united Priest Kings. | |||
Thutep of the Third Dynasty | Wisdom of the Third Dynasty | 200 | Adds the Tomb King Thutep to your faction's Lord pool | The son of Khetep ruled only briefly before his death, but his grasp of engineering and urban development were legendary. |
Patronage of Khetep | Wisdom of the Third Dynasty | 100 | Hero capacity: +1 for Tomb Princes | Patronage of Khetep of the Third Dynasty, bringer of prosperity. |
Priesthood of Djaf | Wisdom of the Third Dynasty | 2500 | Hero capacity: +1 for Liche Priests | Djaf is the jackal-headed God of War and Death. |
Apprenticeship of Thutmosa | Wisdom of the Third Dynasty | 1000 | Hero capacity: +1 for Necrotects | Thutmosa's subtle artistry with chisel and mallet earned him the honour of sculpting Settra's throne. |
Proclamation of the Third Dynasty | Wisdom of the Third Dynasty | 5000 | Make ready our cities - build upon strong foundations so they stand the test of time! | |
The Boon of Ualatp | Wisdom of the Third Dynasty |
|
A ritual supplication to the vulture-headed God of Scavengers shall ensure his spawn make reliable allies. | |
The Ritual of Sokth | Wisdom of the Third Dynasty |
|
It is said that a drop of purest venom, placed upon the lips of the sacrificial victim, will rouse the Scorpion-God himself. | |
Liche Administrators | Wisdom of the Third Dynasty |
|
Mortuary Cult devotees know all about the most fruitful burial grounds. Assigned to garrison, such knowledge is invaluable. | |
4th Dynasty | ||||
Wisdom of the Fourth Dynasty | In the aftermath of Nagash's reign of terror, king succeeded king in a period of great strife, division and civil war. | |||
Lahmizzash of the Fourth Dynasty | Wisdom of the Fourth Dynasty | 200 | Adds the Tomb King Lahmizzash to your faction's Lord pool | Lahmizzash continued the fight against Nagash, retaking sacred Khemri with the aid of his potent Ushabti. |
Apprenticeship of Hemiunus | Wisdom of the Fourth Dynasty | 100 | Hero capacity: +1 for Necrotects | A ruthless slave-driver, Hemiunus was famed for raising the glittering Temple of Sorrow in record time. |
Priesthood of Khsar | Wisdom of the Fourth Dynasty | 2500 | Hero capacity: +1 for Liche Priests | Khsar is the God of the Desert and its wild winds. |
Patronage of Lahmizzash | Wisdom of the Fourth Dynasty | 1000 | Hero capacity: +1 for Tomb Princes | Patronage of Lahmizzash of the Fourth Dynasty, enemy of Nagash. |
Proclamation of the Fourth Dynasty | Wisdom of the Fourth Dynasty | 5000 | Defend your kingdom and attack the weak. Glory is in victory at all costs. | |
Pride in Service | Wisdom of the Fourth Dynasty |
|
Though long dead, kingly guardians can be reminded of their oaths of service made in ages past, invigorating them for battle. | |
Dark Brotherhood | Wisdom of the Fourth Dynasty |
|
If they can disregard their former rivalries and toil together in common cause, Necrotects can achieve engineering wonders. | |
Strogner Binding | Wisdom of the Fourth Dynasty | With minor adjustments to everyday incantations, the dead may be made to rise with greater vigour than they ever knew in life. | ||
5th Dynasty | ||||
Wisdom of the Fifth Dynasty | King Setep usurped the throne of Khemri, restoring the Priesthood and the Necropolis; from then on, Nehekhara began to flourish once more. | |||
Setep of the Fifth Dynasty | Wisdom of the Fifth Dynasty | 200 | Adds the Tomb King Setep to your faction's Lord pool | Ruling in the wake of the war with Nagash, Setep restored the Necropolis and the Priesthood to their former glory. |
Priesthood of Sokth | Wisdom of the Fifth Dynasty | 100 | Hero capacity: +1 for Liche Priests | Sokth is the God of Thieves, Scorpions and Poison. |
Patronage of Setep | Wisdom of the Fifth Dynasty | 2500 | Hero capacity: +1 for Tomb Princes | Patronage of Setep of the Fifth Dynasty, restorer of the Necropolis. |
Apprenticeship of Imhetop | Wisdom of the Fifth Dynasty | 1000 | Hero capacity: +1 for Necrotects | Imhetop was First Hammer of Bel-Aliad, City of Dust. Every building there bore his mark. |
Proclamation of the Fifth Dynasty | Wisdom of the Fifth Dynasty | 5000 | From the deserts the great shrines arise; largerand taller to withstand the winds of time and the usurpers of nascent kingdoms! | |
Ancient Battle Sites | Wisdom of the Fifth Dynasty |
|
Studying the splendid cartography of the Fifth Dynasty shows you exactly where to source veteran stock. | |
Invocation of Qu'Aph | Wisdom of the Fifth Dynasty |
|
A burnt offering, combined with the correct ritual address, brings great dexterity to a Necropolis Knight's mount. | |
Ancient Quarries | Wisdom of the Fifth Dynasty | Fifth Dynasty scrolls show the locations of Necroserpent nests, where the beasts sit coiled beneath the sands, on a bed of howling skulls. | ||
6th Dynasty | ||||
Wisdom of the Sixth Dynasty | A resurgent Nehekhara reached its peak under Alcadizzar. Nagash returned, and after years of war, Nehekhara finally fell into decay. | |||
Alkhazzar II of the Sixth Dynasty | Wisdom of the Sixth Dynasty | 200 | Adds the Tomb King Alkhazzar II to your faction's Lord pool | This warrior-king was unmatched in chariot tactics. Only the finest crews served under him - and will again, of course... |
Patronage of Alkhazzar | Wisdom of the Sixth Dynasty | 100 | Hero capacity: +1 for Tomb Princes | Patronage of Alkhazzar II of the Sixth Dynasty; he who brought Numas to heel. |
Apprenticeship of Inenna | Wisdom of the Sixth Dynasty | 2500 | Hero capacity: +1 for Necrotects | Inenna the Silent oversaw the construction of Numas, the Scarab City. |
Priesthood of Asaph | Wisdom of the Sixth Dynasty | 1000 | Hero capacity: +1 for Liche Priests | Asaph is the Goddess of Magic and Vengeance. |
Proclamation of the Sixth Dynasty | Wisdom of the Sixth Dynasty | 5000 | And the might of Nehekhara shall be unleashed - magic coils and the legions rise! | |
Clothed in the Divine | Wisdom of the Sixth Dynasty |
|
Trinkets and ritual masks bearing Ptra's sigil are bestowed upon your stone guardians, making them fight all the harder. | |
Underworld Gate | Wisdom of the Sixth Dynasty |
|
Forbidden scrolls found in the deep desert reveal portals to Usirian's realm. This is where the Necrosphinx lurk, awaiting to be tethered to a dread statue. | |
The Lost Gold of Alkharad | Wisdom of the Sixth Dynasty |
|
Huge Sixth Dynasty gold reserves have been recovered - perfect for ornamenting our most prestigious edifices. | |
Herald of Rasetra | 150 | Grants the Herald of Rasetra follower to your faction | Knowing precisely where to place the killing blow, Rasetra's Crocodile Squadron turned swordplay into an art form. | |
Herald of Djaf | 150 | Grants the Herald of Djaf follower to your faction | The Ushabti of Djaf's Messengers fought with legendary zeal, even as the odds against them grew. | |
Herald of Mahrak | 150 | Grants the Herald of Mahrak follower to your faction | With gilded bones and magically-honed blades, the Golden Host of Mahrak were the glory of the Third Dynasty. | |
Herald of the Sphinx | 150 | Grants the Herald of the Sphinx follower to your faction | Beguiling and deceptive, the Sphinx Legion of Numas caught countless foes unprepared, even in the open field. | |
Herald of Zandri | 150 | Grants the Herald of Zandri follower to your faction | With the Vulture-God Ualatp at their backs, the Zandri Blackshields drove their chariots with preternatural speed. | |
Herald of Khemri | 150 | Grants the Herald of Khemri follower to your faction | The arrows of the Hawk Legion of Khemri always found their mark at necks, groins and the tiniest chinks in enemy armour. | |
Herald of the Scorpion | 150 | Grants the Herald of the Scorpion follower to your faction | Blessed by Sokth himself, the Scorpion Guard could shrug off mortal blows and carve through infantry with horrifying efficiency. | |
The Heralds Empowered | Herald of Rasetra Herald of Djaf Herald of Mahrak Herald of the Sphinx Herald of Zandri Herald of Khemri Herald of the Scorpion |
The envoys and harbingers of a Tomb King, bring about his benevolence... or wrath. |