Tomb Kings unit roster

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The Tomb Kings have a large and varied roster of units, which is not lacking in any particular area. Like many other races, they also have several unique Regiments of Renown. In campaign, they also have access to unique Legions of Legend through the Mortuary Cult.

In campaign, Tomb Kings lords are tied to their Dynasties tech tree. This allows the player to recruit a new unique lord and thus have another army. There are 6 unique lords - see the bottom of the page. Additionally in campaign there is the unique Ptra's Necrotect hero.

Lastly, note that the Followers of Nagash faction can recruit several Vampire Counts units - see below.

List[edit | edit source]

Legendary Lords[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary Lord
Icon treasury.png Cost (MP): 1550 (1550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 5188
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus: 20
Modifier icon flaming.png Damage Resist Flames: -25


Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armor-Piercing Damage: 330
Modifier icon bonus vs large.png Bonus vs. Large: 20
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
40%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Legendary Lord
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 4832
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 12
Modifier icon flaming.png Damage Resist Flames: -25


Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Legendary Lord
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 4832
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 70
Modifier icon flaming.png Damage Resist Flames: -25


Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 270
Modifier icon armour piercing.png Armor-Piercing Damage: 180
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Legendary Lord
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 3880
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 10
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
20%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Lords[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Lord
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 4832
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 20
Modifier icon flaming.png Damage Resist Flames: -25


Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
40%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Heroes[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Hero
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 3512
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 10
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Hero
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 3512
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 10
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Hero
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 3512
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 10
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Hero
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 3512
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 10
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Hero
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 3780
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 20
Modifier icon flaming.png Damage Resist Flames: -25


Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Hero
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 4260
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 15
Modifier icon flaming.png Damage Resist Flames: -25


Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 110
Modifier icon armour piercing.png Armor-Piercing Damage: 260
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
35%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Melee Infantry[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Icon treasury.png Cost (MP): 575 (575)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 68
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 21
Icon stat charge bonus.png Charge Bonus: 15


Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Weapon Length 1/10
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 3


Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Modifier icon bonus vs large.png Bonus vs. Large: 13
Icon stat speed.png Melee Interval: 5.7 s
Icon stat range.png Weapon Length 2/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 325 (325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 5


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Weapon Length 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 41
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armor-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Weapon Length 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 47
Icon stat charge bonus.png Charge Bonus: 5


Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armor-Piercing Damage: 20
Modifier icon bonus vs large.png Bonus vs. Large: 19
Icon stat speed.png Melee Interval: 4.9 s
Icon stat range.png Weapon Length 2/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Missile Infantry[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Ranged infantry
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 49
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 3
Icon stat ammo.png Ammunition 22
Icon stat ammo.png Reload Time: 10


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Weapon Length 0/10
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 140
Icon stat armour.png
Armor:
5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Melee cavalry[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee cavalry
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 70
Icon stat morale.png Leadership: 36
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 26


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Weapon Length 2/10
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
10%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee cavalry
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 94
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 25


Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Weapon Length 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee cavalry
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0


Icon stat health.png Health: 272
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 50


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 36
Icon stat speed.png Melee Interval: 4.7 s
Icon stat range.png Weapon Length 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
45%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0


Icon stat health.png Health: 272
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 31
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 33
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Weapon Length 1/10
Icon stat armour.png
Armor:
45%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
ranged cavalry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 70
Icon stat morale.png Leadership: 36
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Ammunition 18
Icon stat ammo.png Reload Time: 10


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Weapon Length 0/10
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 140
Icon stat armour.png
Armor:
10%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Beasts and Monstrous Unit[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Flying War Beasts
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 202
Icon stat morale.png Leadership: 35
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 46
Icon stat charge bonus.png Charge Bonus: 12


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 1/10
Icon stat armour.png
Armor:
10%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Monstrous Infantry
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0


Icon stat health.png Health: 500
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 23
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 18


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 52
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 5
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Weapon Length 2/10
Icon stat armour.png
Armor:
50%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Monstrous Unit[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Monstrous Infantry
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0


Icon stat health.png Health: 432
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Ammunition 3
Icon stat ammo.png Reload Time: 10
Resistance missile.png Damage Resist Missiles: 25


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 57
Modifier icon bonus vs large.png Bonus vs. Large: 21
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Weapon Length 2/10
Icon stat damage.png Weapon Damage:
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range 80
Icon stat armour.png
Armor:
40%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
Monstrous Missile Infantry
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0


Icon stat health.png Health: 500
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 23
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 22
Icon stat ammo.png Reload Time: 10


Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 47
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Weapon Length 2/10
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 104
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 255
Icon stat armour.png
Armor:
50%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Rare Monstrous Unit[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Monster
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0


Icon stat health.png Health: 10294
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 80
Icon stat ammo.png Ammunition 200


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armor-Piercing Damage: 340
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Weapon Length 9/10
Icon stat armour.png
Armor:
55%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Monster
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0


Icon stat health.png Health: 8560
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 42
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 60


Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armor-Piercing Damage: 400
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat speed.png Melee Interval: 3.6 s
Icon stat range.png Weapon Length 9/10
Icon stat armour.png
Armor:
55%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Monster
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0


Icon stat health.png Health: 6732
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 45


Icon stat damage.png Weapon Damage: 110
Modifier icon armour piercing.png Armor-Piercing Damage: 270
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 10
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Weapon Length 7/10
Icon stat armour.png
Armor:
50%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.

Rare Artillery Monstrous Unit[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Specialist Artillery Template:Wh2 dlc09 tmb mon bone giant 0 main Template:Wh2 dlc09 tmb mon bone giant 0 general Template:Wh2 dlc09 tmb giant
Icon stat armour.png
Armor:
40%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Rare Magical Monstrous Unit[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Magical Monster
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0


Icon stat health.png Health: 12612
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 52
Icon stat defence.png Melee defence: 52
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 137
Modifier icon armour piercing.png Armor-Piercing Damage: 413
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 5
Icon stat armour.png
Armor:
55%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Chariots[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
War machine
Icon stat health.png Health: 3952
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Ammunition 20
Icon stat ammo.png Reload Time: 10
Resistance missile.png Damage Resist Missiles: 15


Icon stat health.png Health: 3952
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Ammunition 20
Icon stat ammo.png Reload Time: 10
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Weapon Length 1/10
Icon stat damage.png Weapon Damage: 40
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat ammo.png Reload Time: 19
Icon stat range.png Range 440
Icon stat armour.png
Armor:
40%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
War machine
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 458
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 52


Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
War machine
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 458
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 52
Icon stat ammo.png Ammunition 40
Icon stat ammo.png Reload Time: 10


Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range 140
Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Artillery[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Artillery
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 48
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition 22
Icon stat ammo.png Reload Time: 10


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Weapon Length 0/10
Icon stat armour.png
Armor:
10%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Arkhan the Black and Followers of Nagash faction Vampire Units[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 36
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 62
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Cavalry
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0


Icon stat health.png Health: 78
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 20
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armor-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Regiments of Renown[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 4


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Modifier icon bonus vs large.png Bonus vs. Large: 13
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Weapon Length 2/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
22.5%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 15


All attacks count as magical.
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 15
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Weapon Length 1/10
Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 2350 (2350)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0


Icon stat health.png Health: 9844
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 52
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 60
Modifier icon flaming.png Damage Resist Flames: 25




All attacks count as magical.
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armor-Piercing Damage: 400
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat speed.png Melee Interval: 3.6 s
Icon stat range.png Weapon Length 9/10
Icon stat armour.png
Armor:
55%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Ranged infantry
Icon treasury.png Cost (MP): 725 (725)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 49
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 3
Icon stat ammo.png Ammunition 22
Icon stat ammo.png Reload Time: 10


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Weapon Length 0/10
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 160
Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Ranged infantry
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0


Icon stat health.png Health: 432
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Ammunition 3
Icon stat ammo.png Reload Time: 30
Resistance missile.png Damage Resist Missiles: 25


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 57
Modifier icon bonus vs large.png Bonus vs. Large: 21
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Weapon Length 2/10
Icon stat damage.png Weapon Damage:
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range 80
Icon stat armour.png
Armor:
40%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
Ranged infantry
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0


Icon stat health.png Health: 500
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 22
Icon stat ammo.png Reload Time: 10


Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 47
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Weapon Length 2/10
Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 255
Icon stat armour.png
Armor:
50%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Legions of Legend[edit | edit source]

Main article: Legions of Legend


Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 49
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 48
Icon stat defence.png Melee defence: 31
Icon stat charge bonus.png Charge Bonus: 15
Resistance physical.png Damage Resist Physical: 70



All attacks count as magical.
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 15
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Weapon Length 1/10
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 532
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 46
Icon stat charge bonus.png Charge Bonus: 22


All attacks count as magical.
Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armor-Piercing Damage: 45
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 2/10
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee cavalry
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 141
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 43
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 50


Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Weapon Length 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
40%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee cavalry
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0


Icon stat health.png Health: 408
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 51
Icon stat charge bonus.png Charge Bonus: 74


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 36
Icon stat speed.png Melee Interval: 4.7 s
Icon stat range.png Weapon Length 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
55%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Available mounts[edit | edit source]


Other[edit | edit source]

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