Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Hide (forest): This unit can hide in forests until enemy units get too close.
Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tomb Prince is a Tomb Kings melee hero unit in Total War: Warhammer II: Rise of the Tomb Kings. Entombed alongside their mighty sovereign, Nehekhara's deathless princes are reawakened to command the Undead legions.
Each of the kings of ancient Nehekhara had many heirs, doubtless the result of their extensive harems, but only one could succeed their father to the throne. This was typically the second son of the king, for the firstborn were given to the gods to serve in the Mortuary Cult. The king's younger sons served as the generals and lieutenants of his armies and enforced his will over his subjects. Upon their deaths they were entombed beside the great tomb chamber of their sovereign, in an eternal council of war, waiting for the moment of awakening when they will resume command of their Undead legions.
↑Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
↑Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
The Tomb Prince is a strong melee hero that can serve a variety of roles on the battlefield. Guardian allows them to shadow the lord and constantly provide some physical resistance to them. Their anti-large allows them to hunt down large targets and do a pretty good job, especially if they have some other units/magic supporting them. Their steed allows them the speed and maneuverability to get around the battle quickly. Their chariot option allows them to do the same, but turns the prince into an anti-infantry specialist rather than anti-large.
Cloak of the Dunes allows the Tomb Prince to hide and get very close to the enemy without being seen. Niche, but can be useful if you want them to assassinate a caster or artillery piece in the back line.
This page was last edited on 30 June 2020, at 14:35.
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