Total War: Warhammer II followers

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Followers can be added to any of the characters in the campaign of Total War: Warhammer II, providing various bonuses. They have a random chance of occurring and remain permanently in the hero's inventory unless removed after a lost battle.

Note that Total War: Warhammer II also includes followers from Total War: Warhammer. Those are listed here.

List of followers[edit | edit source]

Followers are generally only available to specific factions. A small number can be recruited by all factions.

Dark Elves[edit | edit source]

Dark Elves followers:

follower Uncommon
  • Assassinate action: Additional +8% success chance


follower Uncommon
  • Unit experience: +1 for war beast recruits


follower Uncommon
  • Enemy Hero action success chance: -10%


follower Uncommon
  • Character's aura leadership effect: +5


follower Uncommon
  • Hero action success chance: +10% for Sorceresses
  • Chaos corruption: +5


follower Uncommon
  • Diplomatic relations: +10 with all factions


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%
  • Chaos corruption: +5


follower Uncommon
  • Attribute: Causes Fear when fighting against High Elves


follower Uncommon
  • Hero action success chance: +10% for Sorceresses
  • Post battle chance of stealing a magic item: +10%


follower Uncommon
  • Income from post-battle loot: +10%


follower Uncommon
  • On turn start, Icon general.pngLords in this character's region have a chance to gain loyalty


follower Uncommon


follower Uncommon
  • Income from trade: +5% trade agreement tariffs


follower Uncommon


follower Uncommon


follower Uncommon


follower Uncommon
  • Income from trade: +5% trade agreement tariffs


follower Common
  • Income from all buildings: +10%
  • Casualties captured post-battle: +15%


follower Uncommon


follower Uncommon
  • On turn start, Icon general.pngLords in this character's region have a chance to gain loyalty


follower Uncommon
  • Weapon strength: +10% when fighting against High Elves
  • Income from all buildings: +10%


follower Uncommon
  • Income from Slave Pens and Slave Markets: +5%
  • Casualties captured post-battle: +15%


High Elves[edit | edit source]

High Elves followers:

follower Uncommon
  • Attrition: -10% casualties suffered from storm attrition


follower Uncommon
  • Hero action success chance: +10%
  • Ambush success chance: +10%


follower Uncommon


follower Uncommon
  • Hero action success chance: +10%
  • Leadership: +5 when fighting against Dwarfs


follower Uncommon
  • Enemy Hero action success chance: -10%
  • (tax/extortion rate): +12%


follower Uncommon
  • Enemy Hero action success chance: -10%


follower Uncommon
  • Enemy Hero action success chance: -10%
  • Bonus vs. Large: +14


follower Uncommon
  • Melee defence: +10 for Dragon units
  • Recruitment cost: -10% for Dragon units


follower Uncommon
  • Enemy Hero action success chance: -10%


follower Uncommon
  • Speed: +5% for Ellyrian Reavers, Silver Helms and Dragon Princes units


follower Uncommon
  • Hero action success chance: +10%
  • Winds of Magic power reserve: +10


follower Uncommon


follower Uncommon
  • Enables poison attacks
  • Wound recovery time: +3


follower Uncommon


follower Uncommon


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%
  • Ambush defence chance: +30%


follower Uncommon


follower Uncommon
  • Winds of Magic power reserve: +10
  • Research rate: +10%


follower Uncommon


Lizardmen[edit | edit source]

Lizardmen followers:

follower Uncommon
  • Research rate: +10%


follower Uncommon
  • Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%


follower Uncommon
  • Upkeep: -10% for Terradon Riders, Cold One, Stegadon, Bastiladon and Carnosaur units


follower Uncommon
  • Magic item drop chance: +10%
  • Post battle chance of stealing a magic item: +10%


follower Uncommon


follower Uncommon


follower Uncommon
  • Casualty replenishment rate: +5%


follower Uncommon
  • Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings


follower Uncommon
  • Campaign movement range: +8%
  • Recruitment cost: -10%


follower Uncommon
  • Enemy siege holdout time: -1
  • Research rate: +10%


follower Uncommon
  • Casualty replenishment rate: +5%


follower Uncommon
  • Enables poison attacks
  • Siege holdout time: +2


follower Uncommon
  • Research rate: +10%


follower Uncommon
  • Construction cost: -25% for Star Chamber buildings
  • Siege holdout time: +2


follower Uncommon
  • Leadership: +5 when fighting against Men


follower Uncommon
  • Leadership: +5 when fighting against Skaven


follower Uncommon


follower Uncommon
  • Unit experience: +1 for infantry unit recruits


follower Uncommon
  • Post battle chance of stealing a magic item: +10%
  • Winds of Magic power reserve: +10


Skaven[edit | edit source]

Skaven followers:

follower Uncommon
  • Post battle chance of stealing a magic item: +10%


follower Uncommon
  • Hero capacity: +1 for Plague Priests


follower Uncommon
  • Enemy Hero action success chance: -10%


follower Uncommon
  • Enables poison attacks
  • Casualty replenishment rate: +5%


follower Uncommon
  • Assassinate action: Additional +8% success chance


follower Uncommon
  • Armour: +5 for Warpfire Thrower, Poison Wind Globadiers and Death Globe Bombardiers units


follower Uncommon
  • Growth: +5


follower Uncommon
  • Research rate: +10%


follower Uncommon
  • +2 siege towers per siege item


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%


follower Uncommon
  • Assassinate action: Additional +8% success chance


follower Uncommon
  • Income from sacking settlements: +10%


follower Uncommon
  • Leadership: +5 when fighting against Dwarfs


follower Uncommon
  • Weapon strength: +10% when fighting against Lizardmen


follower Uncommon
  • Leadership: +5 when fighting against Men


follower Uncommon
  • Campaign movement range: +8%
  • Recruitment cost: -10%


follower Uncommon


follower Uncommon
  • Income from all buildings: +10%
  • Leadership: +5 when fighting against Men


follower Uncommon
  • Weapon strength: +10% when fighting against High Elves
  • Income from all buildings: +10%


follower Uncommon
  • Assassinate action: Additional +8% success chance


Tomb Kings[edit | edit source]

Tomb Kings followers:


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