Total War: Warhammer II followers

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Followers can be added to any of the characters in the campaign of Total War: Warhammer II, providing various bonuses. They have a random chance of occurring and remain permanently in the hero's inventory unless removed after a lost battle.

Note that Total War: Warhammer II also includes followers from Total War: Warhammer. Those are listed here.

List of followers[edit | edit source]

Followers are generally only available to specific factions. A small number can be recruited by all factions.

Bretonnia[edit | edit source]

Bretonnia followers:

Name Rarity Restrictions Effects Description
Initiate Common Hero only Untainted: +3 (local province) There are still many young men and women willing to devote their lives to the gods.
Zealot Common Lord only Untainted: +3 (local province) Whatever their case, nothing is left for these men women but religion - and the swift dispatch of the minions of evil and Chaos.

Dark Elves[edit | edit source]

Dark Elves followers:

follower Uncommon
  • Assassinate action: Additional +8% success chance


follower Uncommon
  • Unit experience: +1 for war beast recruits


follower Uncommon
  • Enemy Hero action success chance: -10%


follower Uncommon
  • Character's aura leadership effect: +5


follower Uncommon
  • Hero action success chance: +10% for Sorceresses
  • Chaos corruption: +5


follower Uncommon
  • Diplomatic relations: +10 with all factions


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%
  • Chaos corruption: +5


follower Uncommon
  • Attribute: Causes Fear when fighting against High Elves


follower Uncommon
  • Hero action success chance: +10% for Sorceresses
  • Post battle chance of stealing a magic item: +10%


follower Uncommon
  • Income from post-battle loot: +10%


follower Uncommon
  • On turn start, Icon general.pngLords in this character's region have a chance to gain loyalty


follower Uncommon


follower Uncommon
  • Income from trade: +5% trade agreement tariffs


follower Uncommon


follower Uncommon


follower Uncommon


follower Uncommon
  • Income from trade: +5% trade agreement tariffs


follower Common
  • Income from all buildings: +10%
  • Casualties captured post-battle: +15%


follower Uncommon


follower Uncommon
  • On turn start, Icon general.pngLords in this character's region have a chance to gain loyalty


follower Uncommon
  • Weapon strength: +10% when fighting against High Elves
  • Income from all buildings: +10%


follower Uncommon
  • Income from Slave Pens and Slave Markets: +5%
  • Casualties captured post-battle: +15%


High Elves[edit | edit source]

High Elves followers:

follower Uncommon
  • Attrition: -10% casualties suffered from storm attrition


follower Uncommon
  • Hero action success chance: +10%
  • Ambush success chance: +10%


follower Uncommon


follower Uncommon
  • Hero action success chance: +10%


follower Uncommon
  • Enemy Hero action success chance: -10%
  • (tax/extortion rate): +12%


follower Uncommon
  • Enemy Hero action success chance: -10%


follower Uncommon
  • Enemy Hero action success chance: -10%
  • Bonus vs. Large: +14


follower Uncommon
  • Melee defence: +10 for Dragon units
  • Recruitment cost: -10% for Dragon units


follower Uncommon
  • Enemy Hero action success chance: -10%


follower Uncommon
  • Speed: +5% for Ellyrian Reavers, Silver Helms and Dragon Princes units


follower Uncommon
  • Hero action success chance: +10%


follower Uncommon


follower Uncommon
  • Enables poison attacks
  • Wound recovery time: +3


follower Uncommon


follower Uncommon


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%
  • Ambush defence chance: +30%


follower Uncommon


follower Uncommon


follower Uncommon


Lizardmen[edit | edit source]

Lizardmen followers:

follower Uncommon


follower Uncommon
  • Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%


follower Uncommon
  • Upkeep: -10% for Terradon Riders, Cold One, Stegadon, Bastiladon and Carnosaur units


follower Uncommon
  • Magic item drop chance: +10%
  • Post battle chance of stealing a magic item: +10%


follower Uncommon


follower Uncommon


follower Uncommon
  • Replenishment.png Casualty replenishment rate: +5%


follower Uncommon
  • Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings


follower Uncommon
  • Campaign movement range: +8%
  • Recruitment cost: -10%


follower Uncommon
  • Enemy siege holdout time: -1


follower Uncommon
  • Replenishment.png Casualty replenishment rate: +5%


follower Uncommon
  • Enables poison attacks
  • Siege holdout time: +2


follower Uncommon


follower Uncommon
  • Construction cost: -25% for Star Chamber buildings
  • Siege holdout time: +2


follower Uncommon
  • Leadership: +5 when fighting against Men


follower Uncommon
  • Leadership: +5 when fighting against Skaven


follower Uncommon


follower Uncommon
  • Unit experience: +1 for infantry unit recruits


follower Uncommon
  • Post battle chance of stealing a magic item: +10%


Skaven[edit | edit source]

Skaven followers:

Name Rarity Restrictions Effects Description
Common Lord only Enables poison attacks

Casualty replenishment rate: +5% (Lord's army)

The elite of Skaven society can live for hundreds of years, their spans extended by Warpstone-exposure, foul spells, and strange, powerful potions...
Common Lord only Post battle chance of stealing a magic item: +10% There are arcane secrets hidden in the vaults beneath the temple-cities of Lustria. Useful secrets, to give advantage.
Uncommon


Common None Hero capacity: +1 for Plague Priests and Eshin Sorcerers "Yes, yes! I want it so shiny that you can see your face in it and I can eat a manling off it!"
Uncommon
  • Enemy Hero action success chance: -10%


Common None Growth: +5 (local province) Only the privileged, high-caste members of Skaven society are permitted a female with which to breed.
Common None Income from sacking settlements: +10% (own army) Getting to the target is one thing, destroying it without killing yourself is quite another.
Uncommon
  • Assassinate action: Additional +8% success chance


Uncommon
  • Weapon strength: +10% when fighting against High Elves
  • Income from all buildings: +10%


Common None Armour: +5 for Skaven Weapon Team units "Not that colour-shade, no-no, scrape-scratch the grime away..."
Common Assassin hero only Assassinate action: Additional +8% success chance Those who fail to live another despicable, worthless second.
Uncommon
  • Research rate: +10%


Common None Leadership: +4 when fighting against Men

Income from all building: +10% (local region)

"They're not usually that colour - if you scrape all the grime away they're a hideous pink..."
Common None Siege towers: +1 per siege item constructed (Hero's army) "I can fix it, gw, yes yes - I'll have it working again in a trice, yes yes!"
Common None Campaign line of sight: +15% "Yes, master, I will tell him what you said and return by nightfall."
Common Assassin hero only Assassinate action: Additional +8% success chance Vicious and foul-tempered - the result of a hideous experiment whereby Skaven were crossed with Kislevite Wolves. Very nasty. Best avoid stroking it...
Uncommon
  • Weapon strength: +10% when fighting against Lizardmen


Common None Leadership: +4 when fighting against Men This one probes the manling towns, instigating war between natural allies and turning man against his brother.
Common Lord only Campaign movement range: +8%

Recruitment cost: -10% (Lord's army)

The deeds of the mighty Clans, recorded for posterity and handy reference, give direction and purpose to their future endeavours.
Uncommon


Tomb Kings[edit | edit source]

Tomb Kings followers:

  • Dog-Headed Ushabti - What courageous heart has he who serves the God of Strength.
    • Rite cost: -5%
  • High-Born of Khemri - Khemri's noble class still possess much of their former presence and power, even after death.
    • Public order: +2% (local province)
  • Skeletal Laborer - Where once he dug graves, now he toils eternally.
    • Construction cost: -25% for Province Capital/Settlement buildings (local province)
  • Acolyte of Sokth
  • Herald of Rasetra
  • Herald of Djaf - The Ushabti of Djaf's Messengers fought with legendary zeal, even as the odds against them grew.
    • Ability: "Deathblow" for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers, and Tomb Guard units (Lord's army)
    • Unlocked after research

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Vampire Coast[edit | edit source]

Vampire Coast followers:


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