Total War: WARHAMMER Wiki
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|units =
 
|units =
|effects =Income from all buildings: +5%<br/>Additional tradable resources produced: +2%<br/>Income from trade: +2%
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|effects =Income from all buildings: +5%<br/>Additional tradable resources produced: +2%<br/>Income from trade: +2%<br/>Oathgold Generated per turn: +1
 
|garrison =
 
|garrison =
 
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==Background==
 
==Background==
The Guilds have special areas in the higher deeps that receive goods from all over the Karaz Ankor. These depots are effectively inland ports, acting as offloading areas for trade caravans bringing in hops, goats, leather, and bolts of cloth, gems, ores as well as various other merchandise. The depot inevitably has a bustling atmosphere as Guild factors haggle over the prices - decrying the goods of one trader whilst insulting the Ancestor of another, and all the while promoting the quality of their own Guild�s output.
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The Guilds have special areas in the higher deeps that receive goods from all over the Karaz Ankor. These depots are effectively inland ports, acting as offloading areas for trade caravans bringing in hops, goats, leather, and bolts of cloth, gems, ores as well as various other merchandise. The depot inevitably has a bustling atmosphere as Guild factors haggle over the prices - decrying the goods of one trader whilst insulting the Ancestor of another, and all the while promoting the quality of their own Guild;s output.
   
 
==Strategy==
 
==Strategy==

Revision as of 03:55, 4 November 2019

Trading Depot is a Dwarfs infrastructure building in Total War: Warhammer. Trade depots are effectively inland, underground ports, where merchant caravans from all over the Karaz Ankor offload their wares.

Background

The Guilds have special areas in the higher deeps that receive goods from all over the Karaz Ankor. These depots are effectively inland ports, acting as offloading areas for trade caravans bringing in hops, goats, leather, and bolts of cloth, gems, ores as well as various other merchandise. The depot inevitably has a bustling atmosphere as Guild factors haggle over the prices - decrying the goods of one trader whilst insulting the Ancestor of another, and all the while promoting the quality of their own Guild;s output.

Strategy

Click here to add a strategy!