A master of exploiting other's weaknesses, Tretch and his band are never where you expect them and always where they can do most damage.
Effects[edit | edit source]
- Income from raiding: +30%
- Charge bonus +10 for Stormvermin units (Lord's army)
- Passive ability: Tretch's Raiders
- Type: Augment, only active when in area
- Duration: Constant
- Target: Self, allies in range
- Disabled if losing melee combat
- Effect Range: 40m
- +10% Weapon damage
- +9 Melee attack
- +10% Armour piercing damage
Changes[edit | edit source]
As of The Empire Undivided Update: Tretch’s Raiders has been slightly reworked, it is now always active, but nearby units only benefit if they themselves are currently winning combat, instead of relying on Tretch himself winning combat.