Ulthar's Raiders (Rangers - Great Weapons)

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Ulthar's Raiders
Wh dlc06 dwf ulthars raiders.png
Overview
FactionDwarfs
CategoryDwarfs missile infantry
Unit size80
Recruitment
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Statistics
Icon stat health.png Health: 60
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 16
Icon stat ammo.png Ammunition 8
Icon stat armour.png Damage Reductions

-25% magic damage taken

Weapons
Melee
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 21
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Ranged
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 26
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 75
Protection
Icon stat armour.png
Armor:
20%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Ulthar's Raiders (Rangers - Great Weapons) is a Dwarfs missile infantry unit. Keen and sharp, these Dwarfs know every nook, every cranny of the mountains.

Description[edit | edit source]

Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fast (for a Dwarf): While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

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