- Not to be confused with the Under-City building.
Under-Cities are a special settlement type available to Skaven factions which can be established secretly underneath settlements owned by other factions. They are similar to the Pirate Coves of the Vampire Coast.
Under-Cities were added in the Doomsayers Update, due to popular community demand.
How they work[ | ]
- Under-Cities can be established by choosing the Expand Under-Empire settlement option after defeating a settlement's garrison.
- Additionally, Warlock Engineers can establish Under-Cities as a hero action, without needing a battle. There will be a 10-turn cooldown before any engineer can perform this action again, and the gold cost will increase with each under-city established in this manner. This includes the under-city with Warlock Laboratory established by a DOOOOM! Engineer.
- Under-Cities will be destroyed by razing the settlement entirely.
- Under-Cities have their own buildings available for construction, separate to regular Skaven buildings. See Buildings section below.
- Under-Cities have no garrison.
Discoverability[ | ]
- Under-Cities and the buildings they construct are invisible to all other factions as long as they are not discovered.
- Most buildings in an Under-City increase the discoverability rating. Buildings in the Concealment chain decrease discoverability.
- Certain heroes have the Discover Under-city passive ability, which will increase discoverability when such heroes are present in the region. Conversely, the under-city owner can deploy warlock engineers, which have the Conceal Under-city passive ability, in the region to decrease discoverability.
- The higher the discoverability, the more likely the Under-City is to be discovered.
- The under-city will be discovered when discoverability reaches 100. The settlement owner can then spend gold to destroy the under-city.
Buildings list[ | ]
Name/Tier | Cost/
Construct Time |
Upkeep
(per turn) |
Discoverability | Effects |
---|---|---|---|---|
Burrows
I |
1000 G
1 Turn |
None | +10 | Upgradable into Dens
Skaven Corruption +0.25 in adjacent provinces Player's local armies
|
Dens
II |
2000 G
2 Turns |
None | +20 | Upgradable into Lairs
Skaven Corruption +0.25 in adjacent provinces Player's local armies
|
Lairs
III |
3000 G
3 Turns |
None | +30 | Upgradable into Subterranean Hideout
Skaven Corruption +0.25 in adjacent provinces Player's local armies
Skaven Corruption +0.25 in adjacent provinces |
Subterranean Hideout
IV |
4000 G
4 Turns |
None | +40 | Upgradable into Under-Keep
Skaven Corruption +0.25 in adjacent provinces Player's local armies
Skaven Corruption +0.25 in adjacent provinces Skaven Corruption +0.25 in adjacent provinces |
Under-Keep
V |
5000 G
5 Turns |
None | +50 |
Skaven Corruption +0.25 in adjacent provinces Player's local armies
Skaven Corruption +0.25 in adjacent provinces |
Name/
Tier |
Cost/
Construct Time |
Upkeep
(per turn) |
Discoverability | Effects | |
---|---|---|---|---|---|
Underpass
I |
1000 G
1 Turn |
None | +10 | Upgradable into Underway Junction
Skaven Corruption +0.25 in adjacent provinces Player's local characters
Player's local armies
| |
Underway Junction
II |
2000 G
2 Turn |
None | +20 | Upgradable into Underway Croassroads
Skaven Corruption +0.25 in adjacent provinces Player's local armies
|
|
Underway Crossroad
III |
3000 G
3 Turn |
None | +30 | Upgradable into Underway Hub
Skaven Corruption +0.25 in adjacent provinces Player's local armies
| |
Underway Hub
IV |
4000 G
4 Turn |
None | +40 | Upgradable into Underway Nexus
Skaven Corruption +0.25 in adjacent provinces Player's local armies
| |
Underway Nexus
V |
5000 G
5 Turn |
None | +50 | Skaven Corruption +0.25 in adjacent provinces |
Name/
Tier |
Cost/
Construct Time |
Upkeep
(per turn) |
Discoverability | Effects |
---|---|---|---|---|
Rat King
I |
1000 G
1 Turn |
-5 Food | +140 | Skaven Corruption +0.25
Upgradable into The Vermintide |
The Vermintide
V |
4000 G
5 Turns |
-5 Food | +140 | Upon Completion, the Under-city is destroyed and a Vermintide army under the player's control is spawned at the settlement. War will be declared between the player and the settlement owner if they are not already at war. |
Makeshift Workshop
I |
1000 G
1 Turn
|
-500 G
-2 Food |
+160 | Available to Clan Skryre only
Skaven Corruption +0.25 Upgradeable into Doomsphere |
- Doomsphere: razes the settlement above after 15 turns of building. (Clan Skryre exclusive (Prophet and the Warlock DLC))
- Grand Plague Cauldron: An unending plague will be unleashed upon building completion, blighting all above until the Under-City is destroyed. (Clan Pestilens exclusive)
Name | Tier | Cost/
Construct Time |
Upkeep
(per turn) |
Discoverability | Effects |
---|---|---|---|---|---|
Murder Holes | I | 1500 G
1 Turn |
-100 G | -20 | Skaven Corruption +0.25 |
Kill-Perches | III | 3500 G
3 Turns |
-200 G | -40 | Skaven Corruption +0.25 |
Deeper Tunnels | II | 2000 G
3 Turns |
-40 | Skaven Corruption +0.25
Visibility over the region is lose |
Name | Tier | Cost/
Construct Time |
Food generated | Discoverability | Effects |
---|---|---|---|---|---|
Scavenger Raiders | I | 1000 G
1 Turn |
1 | +20 | Skaven Corruption +0.25 |
Scavenger Horde | III | 3000 G
3 Turns |
3 | +40 | Skaven Corruption +0.25 |
Raiding Camp | IV | 4000 G
4 Turns |
2 | +80 | Skaven Corruption +0.25
Income generated +100 Income gained from local settlement's income 10% |
Name | Tier | Cost/ Construct Time | Food consumed | Discoverability | Effect |
---|---|---|---|---|---|
Warp-Token Stash | I | 1000 G
1 Turn |
-1 | +20 | Skaven Corruption +0.25
Income generated 200 |
Warp-Token Mint | III | 3000 G
3 Turns |
-2 | +40 | Skaven Corruption +0.25
Income generated 400 |
Thieves' Hidey-Holes | I | 1000 G
1 Turn |
-1 | +20 | Skaven Corruption +0.25
Income gained from local settlement's income 20% |
Rat-Keteers | III | 3000 G
3 Turns |
-2 | +40 | Skaven Corruption +0.25
Income gained from local settlement's income 30% |
Ratkin Mafia | IV | 4000 G
4 Turns |
-2 | +80 | Skaven Corruption +0.25
Income gained from local settlement's income 50% |
See also[ | ]
- Pirate Cove, Vampire Coast equivalent
- Trickster Cult, Tzeentch equivalent