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Not to be confused with the Under-City building.

Under-Cities are a special settlement type available to Skaven factions which can be established secretly underneath settlements owned by other factions. They are similar to the Pirate Coves of the Vampire Coast.

Under-Cities were added in the Doomsayers Update, due to popular community demand.

How they work[ | ]

  • Under-Cities can be established by choosing the Expand Under-Empire settlement option after defeating a settlement's garrison.
  • Additionally, Warlock Engineers can establish Under-Cities as a hero action, without needing a battle. There will be a 10-turn cooldown before any engineer can perform this action again, and the gold cost will increase with each under-city established in this manner. This includes the under-city with Warlock Laboratory established by a DOOOOM! Engineer.
  • Under-Cities will be destroyed by razing the settlement entirely.
  • Under-Cities have their own buildings available for construction, separate to regular Skaven buildings. See Buildings section below.
  • Under-Cities have no garrison.

Discoverability[ | ]

  • Under-Cities and the buildings they construct are invisible to all other factions as long as they are not discovered.
  • Most buildings in an Under-City increase the discoverability rating. Buildings in the Concealment chain decrease discoverability.
  • Certain heroes have the Discover Under-city passive ability, which will increase discoverability when such heroes are present in the region. Conversely, the under-city owner can deploy warlock engineers, which have the Conceal Under-city passive ability, in the region to decrease discoverability.
  • The higher the discoverability, the more likely the Under-City is to be discovered.
  • The under-city will be discovered when discoverability reaches 100. The settlement owner can then spend gold to destroy the under-city.

Buildings list[ | ]

Annexation - Warren
Name/Tier Cost/

Construct Time

Upkeep

(per turn)

Discoverability Effects
Burrows

I

1000 G

1 Turn

None +10 Upgradable into Dens

Skaven Corruption +0.25 in adjacent provinces

Player's local armies

  • Campaign Movement +10% (when starting turn in region)
  • Leadership +2 (when attacking)
  • Replenishment rate +10%
  • The Menace Below +2 uses
Dens

II

2000 G

2 Turns

None +20 Upgradable into Lairs

Skaven Corruption +0.25 in adjacent provinces

Player's local armies

  • Campaign Movement +20% (when starting turn in region)
  • Leadership +4 (when attacking)
  • Replenishment rate +15%
  • The Menace Below +3 uses
Lairs

III

3000 G

3 Turns

None +30 Upgradable into Subterranean Hideout

Skaven Corruption +0.25 in adjacent provinces

Player's local armies

  • Campaign Movement +30% (when starting turn in region)
  • Leadership +6 (when attacking)
  • Replenishment rate +20%
  • The Menace Below +4 uses

Skaven Corruption +0.25 in adjacent provinces

Subterranean Hideout

IV

4000 G

4 Turns

None +40 Upgradable into Under-Keep

Skaven Corruption +0.25 in adjacent provinces

Player's local armies

  • Campaign Movement +40% (when starting turn in region)
  • Leadership +8 (when attacking)
  • Replenishment rate +25%
  • The Menace Below +5 uses

Skaven Corruption +0.25 in adjacent provinces Skaven Corruption +0.25 in adjacent provinces

Under-Keep

V

5000 G

5 Turns

None +50

Skaven Corruption +0.25 in adjacent provinces

Player's local armies

  • Campaign Movement +50% (when starting turn in region)
  • Leadership +10 (when attacking)
  • Replenishment rate +30%
  • The Menace Below +6 uses

Skaven Corruption +0.25 in adjacent provinces

Annexation - Stronghold
Name/

Tier

Cost/

Construct Time

Upkeep

(per turn)

Discoverability Effects
Underpass

I

1000 G

1 Turn

None +10 Upgradable into Underway Junction

Skaven Corruption +0.25 in adjacent provinces

Player's local characters

  • Hero Action success chance +10%

Player's local armies

  • Campaign Movement +10% (when starting turn in region)
  • Attribute: Vanguard Deployment
Underway Junction

II

2000 G

2 Turn

None +20 Upgradable into Underway Croassroads

Skaven Corruption +0.25 in adjacent provinces

Player's local armies

  • Campaign Movement +20% (when starting turn in region)
  • Hero action success chance +20%
  • Attibute Vanguard Deployment
Underway Crossroad

III

3000 G

3 Turn

None +30 Upgradable into Underway Hub

Skaven Corruption +0.25 in adjacent provinces

Player's local armies

  • Enables lighting strike battles when reinforcements are present
  • Campaign Movement +30% (when starting turn in region)
  • Hero action success chance +20%
  • Attibute Vanguard Deployment
Underway Hub

IV

4000 G

4 Turn

None +40 Upgradable into Underway Nexus

Skaven Corruption +0.25 in adjacent provinces

Player's local armies

  • Enables lighting strike battles when reinforcements are present
  • Campaign Movement +40% (when starting turn in region)
  • Hero action success chance +30%
  • Attibute Vanguard Deployment
Underway Nexus

V

5000 G

5 Turn

None +50 Skaven Corruption +0.25 in adjacent provinces
Ruination
Name/

Tier

Cost/

Construct Time

Upkeep

(per turn)

Discoverability Effects
Rat King

I

1000 G

1 Turn

-5 Food +140 Skaven Corruption +0.25

Upgradable into The Vermintide

The Vermintide

V

4000 G

5 Turns

-5 Food +140 Upon Completion, the Under-city is destroyed and a Vermintide army under the player's control is spawned at the settlement. War will be declared between the player and the settlement owner if they are not already at war.
Makeshift Workshop

I

1000 G

1 Turn

-500 G

-2 Food

+160 Available to Clan Skryre only

Skaven Corruption +0.25

Upgradeable into Doomsphere

  • Doomsphere: razes the settlement above after 15 turns of building. (Clan Skryre exclusive (Prophet and the Warlock DLC))
  • Grand Plague Cauldron: An unending plague will be unleashed upon building completion, blighting all above until the Under-City is destroyed. (Clan Pestilens exclusive)


Concealment
Name Tier Cost/

Construct Time

Upkeep

(per turn)

Discoverability Effects
Murder Holes I 1500 G

1 Turn

-100 G -20 Skaven Corruption +0.25
Kill-Perches III 3500 G

3 Turns

-200 G -40 Skaven Corruption +0.25
Deeper Tunnels II 2000 G

3 Turns

-40 Skaven Corruption +0.25

Visibility over the region is lose


Food
Name Tier Cost/

Construct Time

Food generated Discoverability Effects
Scavenger Raiders I 1000 G

1 Turn

1 +20 Skaven Corruption +0.25
20
Scavenger Horde III 3000 G

3 Turns

3 +40 Skaven Corruption +0.25
Raiding Camp IV 4000 G

4 Turns

2 +80 Skaven Corruption +0.25

Income generated +100 Income gained from local settlement's income 10%

Money
Name Tier Cost/ Construct Time Food consumed Discoverability Effect
Warp-Token Stash I 1000 G

1 Turn

-1 +20 Skaven Corruption +0.25

Income generated 200

Warp-Token Mint III 3000 G

3 Turns

-2 +40 Skaven Corruption +0.25

Income generated 400

Thieves' Hidey-Holes I 1000 G

1 Turn

-1 +20 Skaven Corruption +0.25

Income gained from local settlement's income 20%

Rat-Keteers III 3000 G

3 Turns

-2 +40 Skaven Corruption +0.25

Income gained from local settlement's income 30%

Ratkin Mafia IV 4000 G

4 Turns

-2 +80 Skaven Corruption +0.25

Income gained from local settlement's income 50%

Mining

See also[ | ]

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