Ungor Herd

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Ungor Herd
Wh dlc03 bst ungor herd shield.png
Infantry axe.png
Overview
FactionBeastmen
CategoryAxe Infantry
Unit size120
Recruitment
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Statistics
Icon stat health.png Health: 56
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
11.25%
Shielded units will block the following percentage of missile damage from the front Shield: 35%
Attributes
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Ungor Herd is a Beastmen melee infantry unit in the Beastmen Total War: Warhammer downloadable content. Though mocked by stronger beasts, Ungors nevertheless instil fear as they charge the foe down.

Description[edit | edit source]

Ungors (meaning 'no-horns' in the Beastmen tongue) are not as strong or robust of frame as the Gors, but they more than make up for it in sheer malevolence. They are physically smaller than other Beastmen and their horns, if they have any, are less impressive and numerous. While Gors may have long and spectacular horns as deadly as any sword, Ungors usually have short prongs or horn buds sprouting from their skulls, not recognisable as those of a goat or any other type of beast acknowledged by the Gors. Due to this, they are not considered to be 'proper' Beastmen. The race of men, on the other hand, does not draw such distinctions. To them the Ungors are just as horrible, horns or no, for they are twisted aberrations of nature that live to murder and despoil all that is good and wholesome. Ungors are considerably more dextrous than their fellows, their sinewy hands able to carve runes, build wooden structures, and fix and bind the weaponry of their clumsier Gor brethren. So it is that Ungors fulfil a vital role in the society of the tribe, for without them, the herd would soon be bereft of weaponry. Most Ungors take to the field in large herds, arming themselves with stout spears with which to impale their prey and carrying crude shields to protect their grotesque pot-bellied bodies. In battle, Ungors are bullied into a semblance of order by the largest of their number, known as Halfhorns, who seeks a position in the battle line from which they can inflict the most pain and suffering upon the foe.

Abilities[edit | edit source]

  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

The Ungor Herd is an excellent unit for when the Beastmen need to field wide armies. As a general rule, the Beastmen want a frontline just large enough to occupy most of the enemy army and just durable enough to allow their flanking units to wreak havoc on the backline. This unit provides stellar coverage against factions that deploy large, fodder-based compositions like the Skaven or Vampire Counts.