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Although diminutive by Beastmen standards, Ungors are both faster and more nimble than others of their kind.

Ungor Raiders are a Beastmen Beastmen missile infantry unit introduced in Total War: Warhammer with Call of the Beastmen.

Recruitment[ | ]

Description[ | ]

Ungor Raiders have been tasked with seeking out enemies for the warherds to prey upon. They have a knowledge of the wilderness unsurpassed by even the most intelligent Gor, and it is they who sow the seeds of mayhem, seeds that soon blossom into full-blown destruction once the warherd falls upon its victims. Bands of Ungor Raiders range ahead of the warherd as it travels through the lands, sending runners back and forth to ensure the Beastmen army can bring its might to bear at the right place and time. Intelligence provided by Ungor Raiders enables the warherds to encircle and trap the foe, to launch ambushes from hidden paths and moss-choked vales, and to cut off the escape routes of those that believe there is still a route to safety.

Attributes[ | ]

  • Missile infantry bow Missile Infantry
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Expendable: This unit is comparably cheap to recruit, maintain and replenish.
  • Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Abilities[ | ]

Strategy[ | ]

As the Beastmen's only ranged infantry, the Ungor Raiders have a hard time meshing with the overall strengths of the faction. Because of the Beastmen's inclination to overwhelm the enemy with fast, aggressive units, the Ungor Raiders will quickly find themselves undefended and vulnerable to cavalry charges and flying units. All-in-all, these scrawny bowmen do little to support the rest of the herd.

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