Total War: WARHAMMER Wiki
Register
Advertisement

Ungors are more nimble than their brethren, useful for flanking foes and harassing with spears.

Ungor Spearmen Herd are a Beastmen Beastmen melee infantry unit introduced in Total War: Warhammer with Call of the Beastmen.

Recruitment[ | ]

Description[ | ]

Ungors (meaning 'no-horns' in the Beastmen tongue) are not as strong or robust of frame as the Gors, but they more than make up for it in sheer malevolence. They are physically smaller than other Beastmen and their horns, if they have any, are less impressive and numerous. While Gors may have long and spectacular horns as deadly as any sword, Ungors usually have short prongs or horn buds sprouting from their skulls, not recognisable as those of a goat or any other type of beast acknowledged by the Gors. Due to this, they are not considered to be 'proper' Beastmen. The race of men, on the other hand, does not draw such distinctions. To them the Ungors are just as horrible, horns or no, for they are twisted aberrations of nature that live to murder and despoil all that is good and wholesome. Ungors are considerably more dextrous than their fellows, their sinewy hands able to carve runes, build wooden structures, and fix and bind the weaponry of their clumsier Gor brethren. So it is that Ungors fulfil a vital role in the society of the tribe, for without them, the herd would soon be bereft of weaponry. Most Ungors take to the field in large herds, arming themselves with stout spears with which to impale their prey and carrying crude shields to protect their grotesque pot-bellied bodies. In battle, Ungors are bullied into a semblance of order by the largest of their number, known as Halfhorns, who seeks a position in the battle line from which they can inflict the most pain and suffering upon the foe.

Attributes[ | ]

  • Infantry spear Spear Infantry
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Expendable: This unit is comparably cheap to recruit, maintain and replenish.
  • Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Strategy[ | ]

The Ungor Spearmen's utility is at odds with the overarching theme of the Beastmen, which involve an aggressive low-sustainability, high-killing power frontline. Because of the Beastmen's lack of armor and ranged weaponry the onus is on them to be the aggressors in most engagements and end fights quickly with fast, flanking units. This makes the Ungor Spearmen an awkward unit to fit into an army composition as it serves to defend the frontline, which is generally the least important part of the Beastmen army.

Alternatively, though, the Beastmen lack options for anti-large and Ungor Spearmen can be a low-cost option for tying down low-armored monsters. WIth a Mantle of Ghorok they can even do an impressive amount of damage to light cavalry. Against more heavily-armored monstrous infantry, however, Minotaurs w/ Great Weapons are still going to outperform; as a low-cost counter to large units like trolls, rat ogres, etc. They're still a niche pick in multiplayer.

In campaign, however, Ungor spears can get a tremendous amount of bonuses to Melee Attack and, combined with a Gorebull, they can do a lot of damage against cav-heavy armies like Bretonnia. Supported by a units of minotaurs, this can be a more cost-effective method of dealing with empire knights, boar boys, and the like.

Advertisement