Ungrim Ironfist

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Ungrim Ironfist
Dwarf ungrim.png
Wh main dwf ungrim.png
Overview
FactionDwarfs
Category
Commander.png
Dwarf Legendary Lord
Unit size1
Recruitment
Icon treasury.png Recruitment cost (MP):1200 (1600)
Icon income.png Upkeep:300
Icon hourglass.png Recruitment time:1
Requirements:Occupy Karak Kadrin
Statistics
Icon stat health.png Health:4668
Icon stat morale.png Leadership:100
Icon stat speed.png Speed:32
Icon stat attack.png Melee attack:70
Icon stat defence.png Melee defence:35
Icon stat charge bonus.png Charge Bonus:50
Melee Weapon
Icon stat damage.png Weapon Damage:145
Modifier icon bonus vs large.png Bonus vs. Large:35
Modifier icon armour piercing.png Armour-Piercing Damage:285
Icon stat speed.png Melee Interval:3.8s
Protection
Icon stat armour.png Armour:120
Attributes
Resistance missile.png Missile Resistance: 15%. Damage of missile attacks is reduced by this amount.

Resistance magic.png Magic Resistance: 25%. Damage of magical attacks is reduced by this amount.
Attrition immunity.png Resilience: This unit is immune to the following types of attrition: Snow, Mountain.
Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Deathblow

Ungrim Ironfist is a Dwarfs melee infantry unit in Total War: Warhammer. His majestic helm has been worn by every Slayer King since the time of King Baragor!

Description[edit | edit source]

There are few kinds of monsters that walk the world that Ungrim Ironfist has not slain in battle. Armed with the enormous Axe of Dargo, Ungrim deals death - carving a path of red ruin before him while singing songs of old in a booming voice. Atop his head is a bright orange crest that rises above a study horned helmet set with a golden crown. For Ungrim is both a Slayer and a King, more than likely the last of the line of Slayer Kings of Karak Kadrin. Although Ungrim cannot seek his death in Slayer fashion, he grows ever more restless, leading the throng of Karak Kadrin into countless battles. Inspired by his High King and seeking to avenge his slain son, Ungrim marches to war with the least provocation. It was Ungrim who slew the Dragon of Black Peak and who broke Queek Headtaker's siege of King Belegar's citadel in Karak Eight Peaks. The Slayer King has beaten Ogre mercenary Golgfag Maneater and held off a Chaos army in the Battle of High Pass. Most Dwarfs are amazed Ungrim has lived so long, and none think that a mighty death in battle can be very far away.

Campaign Effects (as starting lord)[edit | edit source]

Main article: Dwarfs#Lord_Choices

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Strategy[edit | edit source]

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