“ | "This majestic helm has been worn by every Slayer King since the time of King Baragor!" | „ |
Ungrim Ironfist is a Dwarfs Legendary Lord unit introduced in Total War: Warhammer. In the campaign, Ungrim was originally part of the main Dwarfs faction. In the Resurgent Update for Total War: Warhammer II he was moved to be the leader of Karak Kadrin.
Description[ | ]
There are few kinds of monsters that walk the world that Ungrim Ironfist has not slain in battle. Armed with the enormous Axe of Dargo, Ungrim deals death - carving a path of red ruin before him while singing songs of old in a booming voice. Atop his head is a bright orange crest that rises above a study horned helmet set with a golden crown. For Ungrim is both a Slayer and a king, more than likely the last of the line of Slayer Kings of Karak Kadrin. Although Ungrim cannot seek his death in Slayer fashion, he grows ever more restless, leading the throng of Karak Kadrin into countless battles. Inspired by his High King and seeking to avenge his slain son, Ungrim marches to war with the least provocation. It was Ungrim who slew the Dragon of Black Peak and who broke Queek Headtaker's siege of King Belegar's citadel in Karak Eight Peaks. The Slayer King has beaten Ogre mercenary Golgfag Maneater and held off a Chaos army in the Battle of High Pass. Most Dwarfs are amazed Ungrim has lived so long, and none think that a mighty death in battle can be very far away.
Attributes[ | ]
- Great Axe Infantry
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
- ▲ Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Unit Abilities[ | ]
Active Abilities[ | ]
Campaign only[ | ]
Passive Abilities[ | ]
Campaign only[ | ]
Item Abilities[ | ]
Unique Items[ | ]
Campaign starting units[ | ]
The Old World[ | ]
Mortal Empires[ | ]
Immortal Empires[ | ]
Lord Effects[ | ]
- Upkeep: +25% for Slayer units (Lord's army)
- Melee attack: +5 for Slayer units (Lord's army)
- Passive ability: "Journey's End" for Slayer units (Lord's army)
Character Traits[ | ]
Personal Trait[ | ]
Slayer King: "Bring me victory, bring me death!"
- Upkeep: +25% for Slayer units (Lord's army)
- Melee attack: +5 for Slayer units (Lord's army)
- Passive ability: "Journey's End" for Slayer units (Lord's army)
Defeat Trait[ | ]
Slayer King Slayer: Although the Slayer King has been toppled, no doubt he'll be back, bearing the Axe of Dargo and a serious grudge!
Talent Tree[ | ]
Strategy[ | ]
Like all Slayers, Ungrim is an offensive unit that can output massive damage. Where Belegar is the ultimate defensive lord and Thorgrim is the best leader (for the dawi), Ungrim is the most offensive. With 70 melee attack, unbreakable, Axe of Dargo, and Red Ruin, he can destroy almost anything that gets in his way. The unfortunate drawback is that he can be kited by his targets and may struggle to catch up to them. That being said he is cheaper (in multiplayer) than Thorgrim and Grombrindal.
Gallery[ | ]