Unique lords

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Unique lords are lords who are unique and special in some way, and usually only available if certain conditions are met. Some are only available in campaign mode, and some are even considered Legendary Lords even though you can't start as them.

See also: unique heroes.

Total War: Warhammer[edit | edit source]

The Empire[edit | edit source]

Boris Todbringer is the ruler of the Middenland faction in the Old World and Mortal Empires campaigns. He also leads the Middenheim faction in the An Eye for An Eye mini-campaign. He is considered a Legendary Lord, but the only way to obtain him is to confederate with his faction while playing as the Empire. He is available for custom battles and multiplayer if you win the An Eye for An Eye mini-campaign.

Vampire Counts[edit | edit source]

The Red Duke is the ruler of the Mousillon faction in the Old World, Season of Revelation, and Mortal Empires campaigns. He is considered a Legendary Lord, but the only way to obtain him is to confederate with his faction while playing as a Vampire Counts faction. This can sometimes be difficult as he starts a good distance away from the playable Vampires and may get wiped out before you can initiate diplomacy with him. He is available for custom battles and multiplayer if you win the Season of Revelation mini-campaign.

Warriors of Chaos[edit | edit source]

Sarthorael the Everwatcher is the ruler of the Chaos Gathering faction in the Old World campaign, which is renamed to the Horde of the Ever-Watcher in Mortal Empires. However, he only leads these factions if you are playing as the Warriors of Chaos. Otherwise he just appears as part of the Warriors of Chaos during the Chaos Invasion. He is never playable in the campaign. He is available for custom battles and multiplayer if you win the Old World campaign.

Norscan Tribes[edit | edit source]

Azrik the Maze Keeper is a Lord of Change that can join your Norsca faction if you reach maximum Allegiance with the Eagle. If you reach maximum Allegiance with a different god, he may instead appear as an enemy leading the Challenger of the Eagle. If he joins your faction, he is automatically maximum level, and you cannot view or change his skills or equipment at all. He has a different color scheme than Sarthorael, and his magic is a combination of the Lore of Death and the Lore of Metal, whereas Sarthorael just has the Lore of Metal. He is not available for custom battles or multiplayer.
Surtha Ek is the ruler of the Varg faction in the Old World and Mortal Empires campaigns. Prior to Norsca becoming a playable race, the Varg were one of only two Norsca factions that didn't require being awakened by the Warriors of Chaos. As such, he built up a bit of a reputation for taking over the north and then waging war against the Empire, usually with a peculiar excess of chariots. He is only playable by confederating with his faction while playing as a Norsca faction, and is not considered a Legendary Lord. In Mortal Empires, if you defeat Settra the Imperishable with an army lead by Surtha Ek, then Surtha Ek will receive a special trait. Likewise, Settra can get a special trait by defeating Surtha Ek. He is not available for custom battles or multiplayer.

Total War: Warhammer II[edit | edit source]

High Elves[edit | edit source]

Alastar the White Lion was created as part of a Make-a-Wish foundation request. He is available to be recruited in the Eye of the Vortex or Mortal Empires campaigns when playing as the High Elves. He costs Influence to recruit, but is one of the best things to spend your influence on in the early campaign. He comes with a modified list of skills, a special trait, and pre-equipped with his own legendary items. However, he is not considered a Legendary Lord, and can be permanently killed unless you take the Immortal skill. He is not available for custom battles or multiplayer.

Tomb Kings[edit | edit source]

Wakhaf of the First Dynasty is available in the Eye of the Vortex or Mortal Empires campaigns to players playing as a Tomb Kings faction. They just have to research the relevant Technology (or "Dynasty" as the Tomb Kings campaign refers to them) and the lord will be recruitable. He is not available for custom battles or multiplayer.
Rakhash of the Second Dynasty is available in the Eye of the Vortex or Mortal Empires campaigns to players playing as a Tomb Kings faction. They just have to research the relevant Technology (or "Dynasty" as the Tomb Kings campaign refers to them) and the lord will be recruitable. He is not available for custom battles or multiplayer.
Thutep of the Third Dynasty is available in the Eye of the Vortex or Mortal Empires campaigns to players playing as a Tomb Kings faction. They just have to research the relevant Technology (or "Dynasty" as the Tomb Kings campaign refers to them) and the lord will be recruitable. He is not available for custom battles or multiplayer. He is possibly the brother of Nagash, but it is uncertain as another character lays claim to being that particular Thutep.
Lahmizzash of the Fourth Dynasty is available in the Eye of the Vortex or Mortal Empires campaigns to players playing as a Tomb Kings faction. They just have to research the relevant Technology (or "Dynasty" as the Tomb Kings campaign refers to them) and the lord will be recruitable. He is not available for custom battles or multiplayer.
Setep of the Fifth Dynasty is available in the Eye of the Vortex or Mortal Empires campaigns to players playing as a Tomb Kings faction. They just have to research the relevant Technology (or "Dynasty" as the Tomb Kings campaign refers to them) and the lord will be recruitable. He is not available for custom battles or multiplayer.
Alkhazzar II of the Sixth Dynasty is available in the Eye of the Vortex or Mortal Empires campaigns to players playing as a Tomb Kings faction. They just have to research the relevant Technology (or "Dynasty" as the Tomb Kings campaign refers to them) and the lord will be recruitable. He is not available for custom battles or multiplayer.

Vampire Coast[edit | edit source]

Trusty Montford is available in Eye of the Vortex or Mortal Empires to players playing as the Vampire Coast faction. They just have to research the Disreputable Admiral Technology and the lord will be recruitable. He is not available for custom battles or multiplayer.
O'Bones Macdonald]] is available in Eye of the Vortex or Mortal Empires to players playing as the Vampire Coast faction. They just have to research the Infamous Admiral Technology and the lord will be recruitable. He is not available for custom battles or multiplayer.
Burke Black is available in Eye of the Vortex or Mortal Empires to players playing as the Vampire Coast faction. They just have to research the Notorious Admiral Technology and the lord will be recruitable. He is not available for custom battles or multiplayer.
Tow-Toes Adley is available in Eye of the Vortex or Mortal Empires to players playing as the Vampire Coast faction. They just have to research the Dreadful Admiral Technology and the lord will be recruitable. She is not available for custom battles or multiplayer.

Never Implemented[edit | edit source]

Within the game files are several unique lords that were seemingly never added to the game in any usable way.

Warriors of Chaos[edit | edit source]

Since the launch of the first game there has been entries for a generic Lord of Change as a unique lord, but so far only the named lords Azrik the Maze Keeper and Sarthorael the Everwatcher are able playable. It's unclear if this unit was ever intended to be usable or if it was just created to be a mold for the named Lords of Change as the unit has the same stats as Sarthorael. The generic Lord of Change probably will be playable in the third game, however.

Beastmen[edit | edit source]

The release of the Call of the Beastmen DLC added Graktar to the files, with separate stats from a generic Beastlord. In the lore, he was the leader of the Warherd before Khazrak the One-Eye beat him in battle and broke off one of his horns, then exiled him. A Beastlord named Graktar does appear in the An Eye for An Eye campaign leading the Ripper-Horn Tribe but it's unclear if he uses these stats or those of a generic Beastlord. He also appears in one of Khazrak's quest battles. It's possible he was in consideration to be an unlockable lord for custom battles and multiplayer.

Bretonnia[edit | edit source]

The release of the Realm of the Wood Elves DLC added Armand d'Aquitaine to the files, with separate stats from a generic Bretonnian Lord. He is a character that originated in the Bretonnia army book. He does appear in the Season of Revelation campaign leading the Aquitaine faction, but it's unclear if he uses these stats or those of a generic Lord. He's not playable in any way as you can only play as Wood Elves in that campaign. It's possible he was in consideration to be an unlockable lord, or perhaps in early development he was going to be the third playable Lord instead of Alberic de Bordeleaux.

Dwarfs[edit | edit source]

The release of the Realm of the Wood Elves DLC added Darthon Ironbeard to the files, with separate stats from a generic Dwarf Lord. He is not known to have originated from the lore, and unlike these other characters he does not appear in the game in any form. It's possible he was meant to lead the Karak Ziflin faction during the Season of Revelation campaign, but that wouldn't necessitate him having unique stats. It's possible he was in consideration to be an unlockable lord for custom battles and multiplayer.

Greenskins[edit | edit source]

The release of the Realm of the Wood Elves DLC added Snorko One-Finger to the files, with separate stats from a generic Orc Warboss. He is not known to have originated from the lore. He does appear in the Season of Revelation campaign leading the Skullsmasherz (who have a different ruler in other campaigns), but it's unclear if he uses these stats or those of a generic Orc Warboss. He is not playable in any way as you can only play as Wood Elves in that campaign. It is poosible he was in consideration to be an unlockable lord for custom battles and multiplayer.