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Total War: Warhammer Wiki
10,652
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
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Unit counters
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{{expand}} '''Counters''' is a shorthand for units that cancel another unit type's advantages, making them perfect for deployment against that force. ==Basic counters== * Most polearm units counter cavalry, monstrous infantry, monstrous cavalry and monsters * Most ranged units counter melee infantry, provided they can keep away from them * Cavalry and flying monsters counter ranged units * Melee infantry counter polearm units * Units with ''armour-piercing'' damage counter units with high armour stats * Units with ''anti-large'' trait counter cavalry, monstrous infantry, monstrous cavalry and monsters * Units with ''anti-infantry'' (this is often units with dual weapons / berseker units) counter infantry * Units with fire damage counter units with regeneration (such as [[Trolls (Greenskins)]], or units with a weakness to fire (such as the [[Treeman]] or [[Tomb King]]) * Units with ''magic damage'' counter etheral units (such as [[Cairn Wraiths]], [[Syreens]] and [[Clan Angrund|Angrund Ancestors]]) * In [[TWW3]], units with spell resistance counter [[spellcasters]] * In earlier games, units with magic resistance counter units with magic damage ==Advanced counters== {{expand}} [[Category:Total War: Warhammer units]]
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