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Counters is a shorthand for units that cancel another unit type's advantages, making them perfect for deployment against that force.

Basic counters[ | ]

  • Most polearm units counter cavalry, monstrous infantry, monstrous cavalry and monsters
  • Most ranged units counter melee infantry, provided they can keep away from them
  • Cavalry and flying monsters counter ranged units
  • Melee infantry counter polearm units
  • Units with armour-piercing damage counter units with high armour stats
  • Units with anti-large trait counter cavalry, monstrous infantry, monstrous cavalry and monsters
  • Units with anti-infantry (this is often units with dual weapons / berseker units) counter infantry
  • Units with fire damage counter units with regeneration (such as Trolls (Greenskins), or units with a weakness to fire (such as the Treeman or Tomb King)
  • Units with magic damage counter etheral units (such as Cairn Wraiths, Syreens and Angrund Ancestors)
  • In TWW3, units with spell resistance counter spellcasters
  • In earlier games, units with magic resistance counter units with magic damage

Advanced counters[ | ]


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