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Total War: Warhammer Wiki
10,594
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
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General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
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Update 3
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===Balancing=== ;General Max heroes in Custom/Multiplayer has been reduced from 4 to 3 The cost of rank increases has been reduced Non-rifle missile infantry +5 range Rifle infantry +10 range (no range increase to Irondrakes) All flying mount options + 50ish cost HP Regeneration (including potions) has had a ‘Unit Ability Scaling’ pass. All units now have a limit to the amount of hit points that can be regenerated, which is inherently scaled with unit hit points. Communiteam now have +5 Armour piercing when in threads Various tweaks to magic missiles (reducing strength and volume) Direct Damage has had a ‘Unit Ability Scaling’ pass. All abilities and spells using this should now produce similar percentiles across multiple unit scales. All non-cavalry shields +5% missile block chance All Dragons -mass ;Greenskins Azhag +50 cost Mork was too Morky in Update 2 and has been nerfed ever so slightly Gork has been buffed a smidge Orc Warboss +13 HP ;Beastmen Giant -12 MA, -10 CB Cygor minor accuracy decrease Chaos Warhounds (both) -25 MP cost Centigor Throwing Axe +5 range Malagor: ‘Crowfather’ now grants increased starting Winds of Magic instead of charge and speed bonus ;Dwarfs DWF Miners, Warriors, Warriors GW, Quarrellers: -25 cost Quarreller GW +1 dmg, +1 ap dmg, +2 MA Thunderer +2ap dmg, + accuracy, +1s reload time Gyrobomber, Gyrocopter SG +5 range Thorgrim -50 cost Flamecannon – 150 MP cost Irondrakes +10 magic resistance Gyrocopter (all) -6 ammo ;Bretonnia Mounted Yeomen -50 cost Mounted Yeomen Archers +5 range Hippogryph - mass ;Empire Outriders RR -5 range Griffon – mass Handgunners +2ap dmg, +1s reload time, -2 ammo Crossbowmen -2 ammo Greatswords -1 bonus vs inf Spearmen –attack speed Hold the line and Bloodroar changed to passive abilities Net of Amyntok radius has been reduced Net of Amyntok upgraded magic cost fixed ;Vampire Counts Varghulf: + attack pushback force Mannfred: -100 cost (only -50 on flying mounts), MD set to 50 on all mounts Vampire Lord: MD set to 45 on all mounts Black Coach: Black Nimbus Changed resistance to ‘all’ Increased resistance to 66% Grave Guard GW: -1 bonus vs inf Fellbat: -20 speed Dire Wolves: -50 MP cost Black Coach + 325 HP Mannfred is slightly stressed upon the imminent arrival of Dad (Vlad) Night Shroud has been given extra radius and much greater strength ;Warriors of Chaos Lord of Change +20 attack power damage, +100 HP, +15 A Archaon -100 MP cost Marauder Horsemen Javelin -50 cost Marauder Horsemen Throwing Axe -25 cost, +5 range, -2 ammo Hellcannon +190 HP Marauders +2 morale, +2HP, -1 speed Chaos Chariot -100 MP cost Gorebeast Chariot -100 MP cost Chaos Knights -50 MP cost Chaos Knights (lances) -100 MP cost Chaos Warhounds (all) -25 MP cost Chaos Warriors (all) -25 MP cost Chosen Halberd +2MD, -2MA, +3 bonus vs L, +50 mass [[Category:Patches]]
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