Ushabti (Great Bow)

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Ushabti
Wh2 dlc09 tmb ushabti bow.png
Overview
FactionTomb Kings
CategoryTomb Kings ranged infantry
Unit size?
Recruitment
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Statistics
Icon stat health.png Health: 500
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 23
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 22
Icon stat ammo.png Reload Time: 10
Weapons
Melee
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 47
Icon stat speed.png Melee Interval: 3.8 s
Ranged
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 104
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 255
Protection
Icon stat armour.png
Armor:
75%
Attributes
  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Ushabti (Great Bow) is a Tomb Kings ranged infantry unit in Total War: Warhammer II: Rise of the Tomb Kings. Tremble at their imposing sight, run in vain from their mighty arrows.

Description[edit | edit source]

The Ushabti are large, guardian statues carved into the likeness of the gods and goddess of ancient Nehekhara, statues that stand guard and protect the perimeters of the necropolises and within the passageways of the great pyramids of the Tomb Kings. These Ushabti are imposing monuments to Nehekhara's former power, and all who pass through their shadows tremble under their unnerving and imposing sight. In times of need, the Liche Priests awaken the Ushabti with powerful incantations, and with the sound of cracking stone, the Ushabti step down from their plinths and daises, silent and ready for war. In ancient times, the living warriors of Nehekhara took great strength from the fact that the Ushabti fought alongside, for who could fail to be inspired by the physical representations of their gods marching into battle at their sides.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.

Strategy[edit | edit source]

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