- This page is about the race of undead pirates. If you were looking for something else, see Vampire Coast (disambiguation).
- Vampire Coast requires Curse of the Vampire Coast to play.
Vampire Coast is the name of a race and major faction introduced in Total War: Warhammer II, via a paid DLC called Curse of the Vampire Coast, which was released alongside the Aye-Aye Patch. Vampire Coast are a faction of undead pirates who ply the coastline of Lustria in search of plunder. In campaign, the main Vampire Coast faction is led by Luthor Harkon. The armies of the Vampire Coast consist of zombified pirates armed with cutlasses, muskets and cannons, backed up by giant crabs and other undead horrors.
- 1 Playstyle
- 2 Background
- 3 In Battle
- 4 In the Campaign
- 4.1 Playable Subfactions
- 4.2 Legendary Lord choices
- 4.3 NPCs
- 4.4 Objectives
- 4.5 Infamy
- 4.6 Pirate Coves
- 4.7 Upgradeable Ships and Building Trees
- 4.8 Fleet Office Roles
- 4.9 Loyalty
- 4.10 Pieces of Eight
- 4.11 Treasure Maps
- 4.12 Inventory
- 4.13 Rites
- 4.14 Technologies
- 4.15 Buildings
- 4.16 Stances
- 4.17 Post-Battle Options
- 4.18 Settlement Options
- 4.19 Commandments
- 4.20 Climate Preferences
- 5 Start positions
- 6 Victory Conditions
- 7 Minor Factions
- 8 Crest Design
- 9 Before the DLC
- 10 Images
- 11 Videos
Playstyle[edit | edit source]
- Units: TBA
- Upgradeable Ships: TBA
- Pirate Coves: TBA
- Infamy: TBA
- Verses of the Ancient Sea Shanty: TBA
- Loyalty: TBA
- Treasure Maps: TBA
- Pieces of Eight: TBA
Background[edit | edit source]
|“||Fortune favours the infamous!||„|
Night falls on Lustria. As you stand on the dock and peer seawards through the gathering mists, strain your ears. The jungle sounds behind you fade, and in their place comes a wet thudding, as of rotten rigging against a mouldy mast. The sound multiplies, and with it, the groan of a thousand breathless voices, joined in something part-shanty, part-dirge. Dread prows pierce the gloom ahead, and the ghastly truth is laid bare: upon the ghoul-winds come the swollen hulks and decaying vessels of the Vampire Coast! Run now – run hard and fast. For it is all you can do.
It was the undying lord Luthor Harkon that laid claim to a stretch of Lustria’s east coast. Ever since, it has been a domain where the dead stir, leading expeditions into the jungle interior or setting sail across the Great Ocean to commit wanton acts of piracy. But the insane Arch-Commodore Harkon is not the only unliving admiral who takes to the seas with pistol-armed crews of zombies, vampiric depth guard, syreens and mournguls… there are other pirate lords who command dreadfleets of their own, packed to the gunwales with crews press-ganged into eternal service.
These tyrants ply the seas seeking plunder of blood and gold. However, now that the vortex of Ulthuan weakens, the captains search for more than mere treasure… for the Star-Metal Harpoon lies in the deeps, a weapon powerful enough to bring the greatest Merwyrm of them all to heel!
In Battle[edit | edit source]
Unit Roster[edit | edit source]
- Main article: Vampire Coast unit roster
The armies of the Vampire Coast consist of zombified pirates armed with cutlasses, muskets and cannons, backed up by giant crabs and other undead horrors. One subfaction has access to living units.
Regiments of Renown[edit | edit source]
There are eight Regiments of Renown available to the Vampire Coast. Instead of unlocking them by leveling up your lords, you must instead collect Pieces of Eight to unlock each of them.
In the Campaign[edit | edit source]
Playable Subfactions[edit | edit source]
In the campaign, in addition to the main Vampire Coast faction which is detailed on this page, there are the following playable subfactions:
|The Dreadfleet - led by Count Noctilus|
|Pirates of Sartosa - led by Aranessa Saltspite|
|The Drowned - led by Cylostra Direfin|
Legendary Lord choices[edit | edit source]
As a faction, Vampire Coast has the following Legendary Lord choices:
NPCs[edit | edit source]
- Cymbals the Monkey
Objectives[edit | edit source]
The great Merwyrm Amanar has been awoken from its slumber by the vacillations of the Great Vortex. It terrorizes the sea lanes, summoning vast storms and attacking coastal ports on a whim. Only one who wields the Star-Metal Harpoon will tame the beast and become immune to its ravenous hungers. However, the Harpoon must first be found, and invigorated using the three verses of a secret, ancient sea-shanty.
Each playable Legendary Lord must grow their dread reputation to become the most Infamous pirate on the seas. Certain opposing Pirate Captains know the three verses of the ancient shanty and, as your Infamy rivals theirs, they will seek you out in attempt to destroy you. If you best each in battle, you’ll learn each of these verses, all three of which are required to magically charge the Star-Metal Harpoon.
Only with the fully-powered Star-Metal Harpoon in hand can you embark on the final, fateful battle, bend Amanar to your will, and become the greatest sea-scourge the world has ever seen!
Infamy[edit | edit source]
As your faction wins battles, takes territory and establishes Pirate Coves (see Pirate Coves below), your Legendary Lord’s Infamy grows amongst the ranks of pirate lords and ladies. This is the route by which you reach ultimate victory in a Vampire Coast campaign.
Players begin at Rank 14 and work there way towards Rank 1 as they best other pirate factions. As your rank improves, a pirate army will spawn for you to defeat and earn one of the three verses of the Sea Shanty.
Pirate Coves[edit | edit source]
After a victorious port-settlement battle, Vampire Coast factions may choose a new post-battle option. Instead of taking, sacking or razing the port, the faction may choose to establish a Pirate Cove in the vicinity. These secret sub-settlements can siphon a steady flow of income from the main settlement, and bring other benefits related to any upgrades the player chooses to build in the Cove. The Cove can only be destroyed if the settlement itself is razed. In addition, a competing Vampire Coast faction which conquers the settlement may commandeer the Cove for itself.
Upgradeable Ships and Building Trees[edit | edit source]
Legendary Lords sail in their own unique ships. Details of these ship are accessed via the Lord in the same fashion as Horde Buildings for Horde Factions, and contain many powerful upgrades for the Lord and his army. This does not make them a standard Horde faction however. Vampire Coast lords may also occupy settlement like any other non-horde faction, and may develop it using the unique new Vampire Coast building tree. In short, they benefit from the best features of both Horde factions and Settled factions.
Fleet Office Roles[edit | edit source]
Loyalty[edit | edit source]
Loyalty affects whether Vampire Coast lords are likely to rebel against you in campaign mode. Lords acquired from the Technology Tree are not affected by Loyalty. This mechanic is shared with the Dark Elves and Skaven.
Pieces of Eight[edit | edit source]
Carefully hidden around the world are eight unique golden tokens. Locating each and defeating its powerful guardian army will grant access to the Vampire Coast Regiments of Renown, powerful elite variants of units in the terrifying Vampire Coast roster.
Treasure Maps[edit | edit source]
Pirates of folklore buried great treasures around the world. As you win battles at land and sea, you may find the treasure maps marking their rough location. Solve the riddles that shroud them, and they can be yours for the taking...
Inventory[edit | edit source]
Rites[edit | edit source]
- Main article: Vampire Coast rites.
Vampire Coast factions have 4 unique rites, and can even summon a giant cannon.
Technologies[edit | edit source]
Buildings[edit | edit source]
Stances[edit | edit source]
Post-Battle Options[edit | edit source]
Settlement Options[edit | edit source]
Commandments[edit | edit source]
Climate Preferences[edit | edit source]
Start positions[edit | edit source]
Eye of the Vortex[edit | edit source]
Starts in The Vampire Coast province.
Mortal Empires[edit | edit source]
Starts in the Vampire Coast province.
Victory Conditions[edit | edit source]
Eye of the Vortex Campaign[edit | edit source]
Mortal Empires Campaign[edit | edit source]
Minor Factions[edit | edit source]
In addition to regular minor factions, there are also new types of pirate-themed Rogue Armies (which use a blue stripe in their crest instead of red):
- Bleak Coast Buccaneers
- Freebooters of Port Royale
- Grey Point Scuttlers
- The Boyz of the Forbidden Coast
- The Churning Gulf Raiders
- The Terrors of the Dark Straits
- The Tyrants of the Black Ocean
Crest Design[edit | edit source]
The design for their crest comes from the reverse side of the Wind Gauge (also referred to as the Vortex Marker) in the Games Workshop game Dreadfleet. In most scenarios, the Wind Gauge was used to determine the direction of the wind. However, in the final scenario (called "The Maelstrom", which was set in the heart of Galleon's Graveyard) you would flip the Wind Gauge over and place it in the center of the map to mark the location of the vortex.
Before the DLC[edit | edit source]
Prior to the release of Curse of the Vampire Coast, the faction used Vampire Counts units and was led by a generic lord named Waldakir Helsnicht. They controlled the entire Vampire Coast province in both Eye of the Vortex and Mortal Empires.
Images[edit | edit source]
Videos[edit | edit source]
Curse of the Vampire Coast Trailer[edit | edit source]
Curse of the Vampire Coast Sea Shanty[edit | edit source]