From Luthor Harkon's perspective this faction serves as an early game enemy and should be wiped out accordingly. One could leave them if they trust their garrison defenses to hold and wanted to fully commit to sailing the high seas. Given that Vampire Coast factions are generally hostile to each other (and cannot confederate), there is no sense for any of the other Coast factions to seek treaties with them.
For almost every other faction in Lustria, they are an annoying source of corruption that should be destroyed the second your lands border each other. Their corruption can become particularly bad in a Wulfhart campaign if allowed to stay alive for too long. Lizardmen factions in Lustria should also plan on destroying them, but they will probably come last after the Skaven and the Dark Elves.
They are similar to the Crooked Moon Mutinous Gits in that they were also created when the original faction that controlled that territory was made playable. In this faction's case it was when the previous Vampire Coast (a Vampire Counts faction) was turned into the now-playable faction of The Awakened.
They are the only minor faction of Vampire Coast in the game, not counting special armies like Rogue Armies and such.
This page was last edited on 17 July 2020, at 23:22.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.