Vampire Coast rites
Curse of the Bountiful Treasure[edit | edit source]
Stories speak of rivals, cursed to watch as this pirate's treasures grow large and theirs diminish.
Such is the way of the sea, where larceny and death are the primary activities.
Cost: None, Cooldown: 15 turns, Duration: 1 turns.
Curse of the Queen’s Cannon[edit | edit source]
Legend has it that Harkon himself captured the Hell-Hammer which provided this brutal piece of artillery.
They say Bess is cursed, but more rightly, those caught in her crosshairs are the cursed ones.
Cost: 3000 money, Cooldown: 25 turns, Duration: 10 turns.
- Allows the recruitment of one Queen Bess. Note this is one Queen Bess across all armies, multiple Rites won't allow for multiple Queen Bess units.
- Casualty replenishment rate +10% (all armies).
Curse of the Sea Mist[edit | edit source]
It is said that when the dead come from the sea to stalk the land, they are shrouded in a fell mist,
a thick evil fog which gathers around the admiral commanding them.
Cost: 3500 money, Cooldown: 30 turns, Duration: 5 turns.
- Shrouds all your regions in a sea fog, which causes attrition to enemy armies.
- Gives all your monster, monstrous infantry and monstrous cavalry units vanguard deployment, including monstrous infantry characters.
- Immune to cursed mist attrition (all armies).
Curse of Eternal Service[edit | edit source]
Tales of crews who have served under undead pirate captains state that they were press-ganged to remain
under the sway of their admiral, not just for decades but forever. It is best, then, to embrace such fortune, for fate is rarely kind to deserters.
Cost: 2000 money, Cooldown: 20 turns, Duration: 5 turns.