Vampire Coast unit roster

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This page lists all the units for Vampire Coast.

Legendary lords[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3156
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 40
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 120
Icon stat ammo.png Reload Time: 3.6
Icon stat ammo.png Ammunition: 50
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
67.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3747
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon stat speed.png Melee Interval: 4.3 s
Modifier icon bonus vs large.png Bonus vs. Large: 20
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
71.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3216
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 44
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 35
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1000 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2616
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 30
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Lords[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 30
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 120
Icon stat ammo.png Reload Time: 3.6
Icon stat ammo.png Ammunition: 40
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 30
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 120
Icon stat ammo.png Reload Time: 3.6
Icon stat ammo.png Ammunition: 40
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 30
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 120
Icon stat ammo.png Reload Time: 3.6
Icon stat ammo.png Ammunition: 40
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Heroes[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2979
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 60
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 180
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 45
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1450 (1450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 4926
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 48
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 30


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon stat speed.png Melee Interval: 3 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2679
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2679
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2679
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee Infantry[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 60


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 35
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 17
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 80


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 35
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 3


Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armour-Piercing Damage: 19
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 215


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed: 48
Icon stat attack.png Melee attack: 23
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 14
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 105
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 49
Icon stat defence.png Melee defence: 31
Icon stat charge bonus.png Charge Bonus: 25


Icon stat damage.png Weapon Damage: 46
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 105
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 35
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 28
Icon stat speed.png Melee Interval: 4.4 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Missile Infantry[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 60


Icon stat health.png Health: 54
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 12
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 7


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 10
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 80


Icon stat health.png Health: 54
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 12
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 7


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 1
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 0
Weapon damage.png Explosive Damage: 15
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 5
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 5
Icon stat range.png Range: 55
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 110


Icon stat health.png Health: 54
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 8
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 2


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 4
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 13
Icon stat ammo.png Reload Time: 13
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 145
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 54
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 8
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 2


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 3
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8
Icon stat ranged damage.png Number of Projectiles: 3
Icon stat ammo.png Reload Time: 13
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 108
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 5
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 1


Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 7
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 37
Icon stat ammo.png Reload Time: 9.3
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 245
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Monstrous Infantry[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 187


Icon stat health.png Health: 602
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 12


Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
26.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 560
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 45
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 28
Resistance missile.png Damage Resist Missiles: 30


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275


Icon stat health.png Health: 660
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed: 45
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 22


Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 55
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
86.67%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 337


Icon stat health.png Health: 676
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed: 45
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 22


Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 55
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Icon stat ranged damage.png Missile Damage: 3
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8
Icon stat ranged damage.png Number of Projectiles: 3
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 45
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
86.67%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Flying Missile Cavalry[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 80


Icon stat health.png Health: 188
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 80
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 24
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 80
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 188
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 80
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 1
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 0
Weapon damage.png Explosive Damage: 19
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 6
Icon stat ammo.png Reload Time: 12.6
Icon stat ammo.png Ammunition: 9
Icon stat range.png Range: 60
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 188
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 80
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 13
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 31
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 130
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Artillery[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 1089
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 5


Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 100
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 30
Weapon damage.png Explosive Damage: 60
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 16
Icon stat ranged damage.png Number of Projectiles: 3
Icon stat ammo.png Reload Time: 18
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 380
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 175


Icon stat health.png Health: 1089
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 5


Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 88
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 352
Icon stat ammo.png Reload Time: 20.7
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 450
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 0 (1600)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 500


Icon stat health.png Health: 7057
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 12
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 5


Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 75
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 262
Weapon damage.png Explosive Damage: 15
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 72
Icon stat ammo.png Reload Time: 16.2
Icon stat ammo.png Ammunition: 16
Icon stat range.png Range: 450
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Monsters and Beasts[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 88


Icon stat health.png Health: 70
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 110
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 76
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 95
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 300 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 90


Icon stat health.png Health: 1206
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 34


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 2
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1900 (1900)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 475


Icon stat health.png Health: 7131
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 45
Icon stat attack.png Melee attack: 42
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 103
Modifier icon armour piercing.png Armour-Piercing Damage: 309
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 33
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 137
Icon stat ranged damage.png Number of Projectiles: 4
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 330
Icon stat armour.png
Armor:
56.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500


Icon stat health.png Health: 7421
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 52
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 24


Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 4
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 13
Icon stat ammo.png Reload Time: 13
Icon stat ammo.png Ammunition: 200
Icon stat range.png Range: 145
Icon stat armour.png
Armor:
95.83%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500


Icon stat health.png Health: 5658
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 325
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Special units[edit]

Regiments of Renown[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 21
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: ?
Icon income.png Upkeep: 400


Template:Wh2 dlc11 cst inf depth guard ror 0 general
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 28
Icon stat speed.png Melee Interval: 4.4 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
67.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.