Vampire Counts

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Vampire Counts
Vampire Counts.png
General data
CategoryVampire Counts
RulerMannfred von Carstein
Distinct features
Icon raise dead.pngRaise Dead:New units can be raised from the dead in any province. Famous battle sites provide bonuses to the quantity and quality of options available.
Icon vampiric corruption.pngCorruption:Vampiric corruption can be spread in enemy territory, leading to public order problems and even vampiric rebellions.

The Vampire Counts are the undead force of the world of Warhammer.

This article refers specifically to the major faction Vampire Counts, as opposed to the playable sub-faction Von Carstein.

Gameplay[edit | edit source]

  • Counts heroes and buildings can generate Vampiric Corruption within campaign map provinces. Uncorrupted provinces will cause attrition to the travelling army, meaning sending heroes to pave the way for invasion is a wise choice. Corruption can also be generated in adjacent regions by certain buildings, and may trigger Vampiric rebellions.
  • Vampire Counts have no ranged units. Hit fast, hit hard, and close distance. Solid infantry, fast cavalry, and plenty of magical and terror units, combined with immunity to panic and excellent flying units means that the Counts excel in aggressive attacks and bold maneuvers.
  • Attrition? Vampire Counts don't care about death and you shouldn't either. Mastery of necromancy allows Necromancers to bring extra zombies into combat in battles, as well as instantly recruiting full units into the army on the campaign map.
  • Strong battle magic options, including raising of new units from the dead. Units cause fear, impacting enemy leadership. Crumbling: wavering is for the living. Vampire Counts units experience casualties over time and melee damage penalties when suffering from low leadership levels instead of routing.
  • Some battle casualties are automatically raised from the dead post-battle, even in defeat.
  • No missile units.

Unit Roster[edit | edit source]

Main article: Vampire Counts unit roster

Background[edit | edit source]

In the forsaken lands of Sylvania, the Undead battalions of the Vampire Counts gather. Upon fen and moor, creatures of darkness that have haunted the nightmares of Men for millennia break free from ancient cairns and age worn mausoleums, thundering the ground beneath them and eclipsing the moon as they spread their tattered wings and take to the skies. In the eternal gloom of ancient tombs can be heard the scrape of bone on bone, wordless moans, and the clank of rusted armour. The unliving host advances, a tide of resurrected corpses, driven on by necromantic magic and the immortal will of the Vampire Counts.

The presence of the living dead is a corruption upon the face of the world and as they expand their holdings, the very land they occupy is transformed. Their advance is heralded by encroaching mists no wind can displace, trees twisting and buckling as though in agony, and a gathering darkness of supernatural perpetuity. In battle, they are a fearsome force to behold. Legions of moldering soldiers wear down their enemies without fear or hesitation whilst colossal, contorted aberrations and bat-winged beasts crush all who dare stand in their way.

All tremble before the unliving masters of Sylvania, for they are a blasphemy against nature and reason. Those that attempt to stem their relentless onslaught will soon learn that there are fates in this world that are worse than death. The Midnight Aristocracy are masters of Death Magic and Necromancy and those that fall before their might will soon rise again. Where once stood defiant enemy soldiers now stand twitching corpse-puppets devoid of any determination save to serve the morbid fiends that now command them.

Start Position[edit | edit source]

VC startpos.png

Lord Choices[edit | edit source]

Victory Conditions[edit | edit source]

Short Campaign[edit | edit source]

Long Campaign[edit | edit source]