Vampire Counts unit roster

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Vampire Counts have a melee-centric army supported by magic. They have no ranged units.

Legendary Lords[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1200 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3156
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1200 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 2856
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 220
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3456
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 12
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 220
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 4122
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 28
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3156
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 65
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 3156
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 330
Modifier icon armour piercing.png Armour-Piercing Damage: 180
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Bloodline Lords[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
71.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2976
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 150
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 4332
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 75
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 299
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Lords[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 900 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 2766
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4032
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 54
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 290
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Heroes[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2565
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2385
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 60
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 25
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 70
Modifier icon armour piercing.png Armour-Piercing Damage: 210
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2679
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2679
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3297
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 150
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 14
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 50%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee Infantry[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 100 (100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 25


Icon stat health.png Health: 63
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 5
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 3


Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 87


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 4


Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.5 s
Modifier icon bonus vs large.png Bonus vs. Large: 13
Icon stat range.png Range: 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 63
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 36
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Buildings required:
Ancient Armoury


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 27
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 212


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed: 48
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 18
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armour-Piercing Damage: 38
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Buildings required:
Ancient Armoury


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 27
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 13


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 28
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 10
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee Cavalry[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 114
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 78
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 26


Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.9 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1100 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Buildings required:
Ancient Armoury


Icon stat health.png Health: 114
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 72
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 62


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 350
Buildings required:
Reliquary


Icon stat health.png Health: 96
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed: 94
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 34
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Modifier icon flaming.png Flaming Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400
Buildings required:
Reliquary


Icon stat health.png Health: 116
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 70
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 72


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 5.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 22
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Chariots[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 350 (300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 87


Icon stat health.png Health: 3705
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 8
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 100
Buildings required:
Forbidden Library


Icon stat health.png Health: 3705
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 8
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 125
Buildings required:
Forbidden Library


Icon stat health.png Health: 3705
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 23
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 8
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1200 (1100)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 300
Buildings required:
Reliquary


Icon stat health.png Health: 4485
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 78
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 80


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500
Buildings required:
Reliquary


Icon stat health.png Health: 5427
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 48
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 13
Icon stat charge bonus.png Charge Bonus: 12


Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Monsters and Beasts[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 88


Icon stat health.png Health: 70
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 110
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 76
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 95
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 24


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 560
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 31
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 24


Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armour-Piercing Damage: 50
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 2
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 395
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed: 92
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 26


Icon stat damage.png Weapon Damage: 72
Modifier icon armour piercing.png Armour-Piercing Damage: 38
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Buildings required:
Vampire Crypts


Icon stat health.png Health: 5286
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 80
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 50


Icon stat damage.png Weapon Damage: 85
Modifier icon armour piercing.png Armour-Piercing Damage: 205
Icon stat speed.png Melee Interval: 2.9 s
Icon stat range.png Range: 3
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500


Icon stat health.png Health: 5658
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 125
Modifier icon armour piercing.png Armour-Piercing Damage: 295
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat range.png Range: 3
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Regiments of Renown[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 50


Icon stat health.png Health: 63
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 25
Icon stat attack.png Melee attack: 7
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 3
Resistance physical.png Damage Resist Physical: 15



Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 23
Icon stat defence.png Melee defence: 31
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 63
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 36
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 27
Icon stat attack.png Melee attack: 29
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 114
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 72
Icon stat attack.png Melee attack: 29
Icon stat defence.png Melee defence: 31
Icon stat charge bonus.png Charge Bonus: 62


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1650 (1650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 450


Icon stat health.png Health: 96
Icon stat morale.png Leadership: 48
Icon stat speed.png Speed: 94
Icon stat attack.png Melee attack: 29
Icon stat defence.png Melee defence: 29
Icon stat charge bonus.png Charge Bonus: 34
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 625


Icon stat health.png Health: 5427
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 48
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 12
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 76
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 95
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 21
Icon stat charge bonus.png Charge Bonus: 24


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 395
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 92
Icon stat attack.png Melee attack: 47
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 26


Icon stat damage.png Weapon Damage: 72
Modifier icon armour piercing.png Armour-Piercing Damage: 38
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

[TW:W2] Unique Missile Units from Von Carstein Bloodline[edit]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118


Icon stat health.png Health: 69
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 4


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 16
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 160
Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 69
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 4


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 5
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 17
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 145
Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.