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Vampire Counts unit roster

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Vampire Counts have a melee-centric army supported by magic. They have no ranged units.

List[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lord
Icon treasury.png Cost (MP): 1200 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3450
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus 25
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Legendary lord
Icon treasury.png Cost (MP): 1200 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3450
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus 18
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 220
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Legendary lord
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus 18
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 220
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Legendary lord
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 5488
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 66
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus 28
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4200
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 65
Icon stat charge bonus.png Charge Bonus 25
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Lord
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3450
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 66
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus 25
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Lord
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 5652
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 33
Icon stat charge bonus.png Charge Bonus 12
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
45


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Lord
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 5368
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 54
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus 35
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armor-Piercing Damage: 290
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
15


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Hero
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 5652
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 33
Icon stat charge bonus.png Charge Bonus 12
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
45


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Hero
Icon treasury.png Cost (MP): 1000 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2392
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus 25
15px link= Damage Reductions
  • -75% physical damage taken
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 70
Modifier icon armour piercing.png Armor-Piercing Damage: 210
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
0


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Hero
Icon treasury.png Cost (MP): 1000 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3240
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus 30
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Hero
Icon treasury.png Cost (MP): 1000 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3564
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus 30
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Hero
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3992
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus 15
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armor-Piercing Damage: 150
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 6


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
20


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 375 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 94


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 4


Icon stat damage.png Weapon Damage: 18
Modifier icon bonus vs large.png Bonus vs. Large: 13


Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.5s


Icon stat range.png Range 2


Icon stat armour.png
Armor:
20


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 150 (150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 50


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 5
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus 3


Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
0


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 212


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 12
15px link= Damage Reductions
  • -75% physical damage taken
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 38
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
0


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus 16


Icon stat damage.png Weapon Damage: 36
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
10


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Buildings required:
Ancient Armoury


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus 8


Icon stat damage.png Weapon Damage: 30
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8


Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 237
Buildings required:
Ancient Armoury


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8


Modifier icon armour piercing.png Armor-Piercing Damage: 28
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 552
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 24


Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armor-Piercing Damage: 50
Icon stat speed.png Melee Interval: 4.2s


Icon stat range.png Range 2


Icon stat armour.png
Armor:
15


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus 20


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.6s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
0


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 88


Icon stat health.png Health: 62
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus 6


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
0


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500


Icon stat health.png Health: 7636
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus 44


Icon stat damage.png Weapon Damage: 75
Modifier icon bonus vs large.png Bonus vs. Large: 50


Modifier icon armour piercing.png Armor-Piercing Damage: 240
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
80


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 387
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 22


Icon stat damage.png Weapon Damage: 75
Modifier icon armour piercing.png Armor-Piercing Damage: 25
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 2


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
10


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee infantry
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Buildings required:
Vampire Crypts


Icon stat health.png Health: 7040
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 48
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus 55


Icon stat damage.png Weapon Damage: 65
Modifier icon armour piercing.png Armor-Piercing Damage: 165
Icon stat speed.png Melee Interval: 2.3s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
40


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee cavalry
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 92
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 24


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 5s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
80


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee cavalry
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Buildings required:
Ancient Armoury


Icon stat health.png Health: 92
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 58


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 5.1s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
110


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee cavalry
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 350
Buildings required:
Reliquary


Icon stat health.png Health: 48
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus 20
15px link= Damage Reductions
  • -75% physical damage taken
Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armor-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.6s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
0


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Melee cavalry
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400
Buildings required:
Reliquary


Icon stat health.png Health: 100
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus 74


Icon stat damage.png Weapon Damage: 25
Modifier icon bonus vs large.png Bonus vs. Large: 22


Modifier icon armour piercing.png Armor-Piercing Damage: 11
Icon stat speed.png Melee Interval: 5.1s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
110


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
War machine
Icon treasury.png Cost (MP): 1200 (1100)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 300
Buildings required:
Reliquary


Icon stat health.png Health: 5940
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus 80


Icon stat damage.png Weapon Damage: 30
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20


Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 3.2s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
60


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
War machine
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 100


Icon stat health.png Health: 4884
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 8
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
45


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
War machine
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 119
Buildings required:
Forbidden Library


Icon stat health.png Health: 4884
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 8
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
45


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
War machine
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 137
Buildings required:
Forbidden Library


Icon stat health.png Health: 4884
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 8
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
45


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
War machine
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500
Buildings required:
Reliquary


Icon stat health.png Health: 7084
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 13
Icon stat charge bonus.png Charge Bonus 12


Icon stat damage.png Weapon Damage: 50
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15


Modifier icon armour piercing.png Armor-Piercing Damage: 70
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
40


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.