Vampire Lord

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Vampire Lord
Wh main vmp vampire lord.png
Commander.png
Overview
FactionVampire Counts
CategoryVampire Counts spellcaster lord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
67.5%
Shielded units will block the following percentage of missile damage from the front Shield: 30%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

The Vampire Lord is a Vampire Counts lord unit introduced in Total War: Warhammer. He is a powerful melee fighter, has access to monstrous mounts, and can cast spells from the Lore of Vampires.

Description[edit | edit source]

As a Vampire ages, his powers increase. He becomes physically stronger and faster, until he is able to tear a man in half and move as fast as the wind. He is able to call upon a host of powers, the nature of which vary from Vampire to Vampire. Some can call forth creatures such as wolves and bats to assail the armies of the living, and sometimes they can even learn how to change into these forms. Others are able to mesmerise weak-willed mortals with barely a glance. If the Vampire has a strong affinity for magic, then his necromantic abilities expand both naturally and through study. Despite these awe-inspiring powers, however, there is a terrible price to pay. As the decades become centuries, many Vampires lose their minds, sliding inexorably into madness.

Abilities[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Spellcaster: This unit can cast spells.

Mounts[edit | edit source]

Spells[edit | edit source]

Gallery[edit | edit source]

Strategy[edit | edit source]

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