Fatigue

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Soldiers tire as they run and fight, meaning that they cannot engage in combat as effectively. The vigour/fatigue level of a unit is shown on its tooltip. Troops recover vigour slowly over time if allowed to stand still. Walk units where possible and only charge them at the last moment to prevent them from tiring.

Fatigue effects[edit | edit source]

Fatigue level Fatigue point thresholds Modifiers
Speed Melee attack Melee defence Armour Charge bonus Reloading
Fresh 0
Active 2800 -5%
Winded 6600 -5% -5% -10%
Tired 12600 -10% -10% -10% -15%
Very tired 17600 -15% -15% -10% -20% -25%
Exhausted 27000 -15% -15% -30% -35% -20% -35%
Maximum 30000

Action effects[edit | edit source]

Status Effect per tick
Activity Ready -4
Idle (rain or snow) -8
Idle -16
Limbering +6
Shooting +18
Combat +20
Working +20
Climbing (ladders or walls) +10000
Movement Walking -1
Walking (artillery/horse) +2
Walking (artillery) +12
Running +4
Running (artillery/horse) +6
Running (cavalry) +6
Charging +34