Visktrin’s Death Squad (Death Runners)
Description[edit | edit source]
Most suspicious deaths and acts of espionage in Skaven society are blamed on the nefarious Clan Eshin. Such accusations are probably true, but, of course, there is no evidence. Much of this devastation is wrought by the Gutter Runners, Clan Eshin's black-clad death squads. Death Runners are the elite among their ranks, having excelled at the mysterious Far Eastern fighting styles for which Gutter Runners are known and demonstrated enough wherewithal and self-determination to lead. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Death Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes.
Attributes[edit | edit source]
- ↑ Concealment Bombs: When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
- ↑ Dodge: This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
- ↑ Stalk: This unit can move hidden in any terrain.
- ↑ Weeping Blade: Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates.
Abilities[edit | edit source]
Strategy[edit | edit source]
The notable difference is the Duck and Weave ability which provides a small boost to physical resistance (bringing it up to 40%) and a +10 Melee defence. That on top of the standard state boosts for being rank 9 gives them 18 more melee defence than the standard variant. This makes the Death Squad much more survivable in a fight both in terms of absorbing damage and not being hit at all.