Vlad von Carstein

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Vlad von Carstein
Vampire vlad.png
Commander.png
Overview
FactionVon Carstein
CategoryVampire Counts legendary lord, spellcaster
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Weapons
Melee
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
67.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Resistance missile.png Missile Resistance: 15%. Damage of missile attacks is reduced by this amount.
Attribute can siege.png Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.
Attrition immunity.png Resilience: This unit is immune to the following types of attrition: Vampire territory.
Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
Aura of Dark Grandeur
Invocation of Nehek

Master of Beguilement

Vlad von Carstein is a Legendary Lord of the Von Carstein faction. He is a powerful melee fighter who gives all units in his army vanguard deployment, and casts spells from the Lore of Vampires.

Description[edit | edit source]

Vlad von Carstein was the first and greatest of the Vampire Counts of Sylvania. A master swordsman and skilled general with no small aptitude in the magical arts, it was he who tainted the aristocracy of Sylvania with the curse of vampirism, and in doing so, created an Undead Kingdom at the heart of the Empire. Count Vlad was a towering figure, with a mane of long hair and piercing eyes. Those who met him and survived described him as possessed of a "feral charm", but with an evil temper that could turn into a berserk fury if he was thwarted in his endeavours. It is said that at such times, only his wife, Isabella, could calm him without blood being spilled. No records tell of Vlad's origins before his coming to Sylvania. Even the Vampires of that realm know nothing of his life before that fateful night in Drakenhof, and Vlad certainly never recounted or wrote down his personal history. That he knew much about the workings of the Empire, and its internal division at the time of his arrival, attests to knowledge of the dealings of mortal men for many years.

Campaign Effects (as starting lord)[edit | edit source]

Abilities[edit | edit source]

  • Spellcaster: This unit can cast spells.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Other abilities[edit | edit source]

Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Mounts[edit | edit source]

  • None

Items[edit | edit source]

Spells[edit | edit source]

Strategy[edit | edit source]

Vlad von Carstein solves one of the Vampire's only weaknesses in battle: Getting in to combat. While ranged units and artillery could be a concern previously, giving your entire army Vanguard Deployment means you can almost immediately close the gap to melee. On top of that, Vlad himself also takes advantage, which makes up for his inability to take a mount. Lastly, units that cause Terror or Fear can almost immediately begin causing issue to the enemy.

While he's not as much of a spellcaster as Mannfred, his abilities can help his army continue to perform either through regeneration or by buffing individual units. Once in melee, Vlad becomes one of the most difficult Lords in the game to take down, thanks to multiple sources of regeneration and strong overall stats. And against particularly difficult opponents, having Isabella reinforce him boosts those stats higher still, making him an absolute nightmare to contend with.

If facing Vlad, utilizing ranged damage, cavalry and fire damage can take him down without suffering too many casualties. If kept at a distance, ranged damage will chip away at him without consequence. Cavalry can keep him off his feet and cause severe morale penalties. Fire will do bonus damage against him, quickly chipping away at his health. If he does close the gap, try and take him down quickly, as his regeneration will essentially undo small bits of damage.