Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
Volkmar the Grim is an Empire Legendary Lord. "Everything about him is bent to that one great task of holding back evil." Volkmar, along with Karl Franz, are the two Legendary Lord choices for Reikland.
Volkmar the Grim is the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man who is utterly devoted to the destruction of Chaosin allits forms. When the Grand Theogonist accompanies an army into battle, he typically rides atop the resplendent War Altar of Sigmar, inspiring the soldiers around him to great acts of heroism as he strikes the followers of Chaos down with powerful blows and words of divine force. Volkmar is a holy terror on the battlefield, a man who fights with the fury of Sigmar himself. It is said that Volkmar's soul was forged of steel and he fights the malign influence of Chaos with every fibre of his being.
Volkmar is a powerful lord who cannot be underestimated. He has regeneration, something no other Empire Lord has outside of support from the Lore of Life (and Boris). Volkmar on a chariot provides a terror causing mobile unit that can charge into infantry and then use his battle prayers to bombard the enemies around him or buff allies. His bonuses to Flagellants in campaign are nothing to scoff at either. 12% Physical resistance and 14 melee defence does worlds to improving their survivability in battle. On top of that, he has +30% casualty replenishment rate for them only. The incentives to give Volkmar a massive amount of Flagellants are huge. Given that he has an unbreakable front line, all Volkmar needs is devastating ranged units/artillery pieces, and a few cavalry units to harry the enemy backline.