“ | Everything about him is bent to that one great task of holding back evil. | „ |
Volkmar the Grim is an Empire Legendary Lord unit introduced in Total War: Warhammer with The Grim and the Grave. In The Old World and Mortal Empires campaigns, he is one of the two Legendary Lord choices for Reikland, along with Karl Franz. In Immortal Empires, he leads the Cult of Sigmar.
Description[ | ]
Volkmar the Grim is the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man who is utterly devoted to the destruction of Chaos in all its forms. When the Grand Theogonist accompanies an army into battle, he typically rides atop the resplendent War Altar of Sigmar, inspiring the soldiers around him to great acts of heroism as he strikes the followers of Chaos down with powerful blows and words of divine force. Volkmar is a holy terror on the battlefield, a man who fights with the fury of Sigmar himself. It is said that Volkmar's soul was forged of steel and he fights the malign influence of Chaos with every fibre of his being.
Attributes[ | ]
- Hammer Infantry
- ▲ Battle Prayers: This unit can learn prayers to support allies and defeat foes in battle.
Bound Spells[ | ]
Character Abilities[ | ]
Active Abilities[ | ]
- None
Campaign Only[ | ]
Passive Abilities[ | ]
Campaign Only[ | ]
Item Abilities[ | ]
Unique Items[ | ]
Mounts[ | ]
- Warhorse (WH1 & WH2 only)
- Barded Warhorse
- War Altar of Sigmar
Campaign starting units[ | ]
The Old World & Mortal Empires[ | ]
Immortal Empires[ | ]
Lord effects[ | ]
- Control: +4 (local province)
- Physical resistance: +10% for Flagellants, Empire Knights and Free Company Militia units (Lord's army)
- Melee defence: +8 for Flagellants, Empire Knights and Free Company Militia units (Lords army)
WH2[ | ]
- Public Order: +4 (local province)
- Physical resistance: +10% for Flagellants, Empire Knights and Free Company Militia units (Lord's army)
- Melee defence: +8 for Flagellants, Empire Knights and Free Company Militia units (Lords army)
WH1[ | ]
Character traits[ | ]
Personal trait[ | ]
Grand Theogonist: "By the comet, that is my decree!"
- Control: +4 (local province)
- Physical resistance: +10% for Flagellants, Empire Knights and Free Company Militia units (Lord's army)
- Melee defence: +8 for Flagellants, Empire Knights and Free Company Militia units (Lords army)
Defeat trait[ | ]
Grimsbane: All the piety in the old world means nothing when faced with superior military muscle.
- Melee attack: +3 for melee infantry units (Lord's army)
- Melee defence: +3 for melee infantry units (Lords army)
Talent Tree[ | ]
- Volkmar's skill tree on TWWH Characters
- Skill Tree on TotalWarhammerPlanner
Strategy[ | ]
- Volkmar is a powerful lord who cannot be underestimated. He has regeneration, something no other Empire Lord has outside of support from the Lore of Life (and Boris). Volkmar on his chariot provides an Unbreakable terror causing mobile unit that can charge into infantry and then use his battle prayers to bombard the enemies around him or buff allies.
- His bonuses to Flagellants in campaign are nothing to scoff at either. 12% Physical resistance and 14 melee defence does worlds to improving their survivability in battle. On top of that, he has +30% casualty replenishment rate for them only. The incentives to give Volkmar a massive amount of Flagellants are huge. Given that he has an unbreakable front line, all Volkmar needs is devastating ranged units/artillery pieces, and a few cavalry units to harry the enemy backline.
Gallery[ | ]