Wanderin' Gits

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Wanderin' Gits is a Dilemma for the Greenskins.

A great migration of da tribes comes to our borders, demandin' shelter and wantin' ta join in da fightin'. Not normally a problem, but dis don't smell right.

Choices[edit | edit source]

Get outta 'ere!

Gits! (3 turns)

  • Growth: -10 (all provinces)
  • Obedience: +3 (all provinces)

Alright!

Migration (3 turns)

  • Growth: +15 (all provinces)
  • Obedience: -3 (all provinces)
  • Recruitment cost: -10% (all armies)