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Wh dlc05 wef wardancers.png
Infantry sword.png
FactionWood Elves
CategoryDual Sword Infantry
Unit size75
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat health.png Health: 68
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 24
Resistance physical.png Damage Resist Physical: 20

Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Wardancers is a Wood Elves melee infantry unit. Floating and weaving through the battle line; an expressive demonstration of violence.

Description[edit | edit source]

Wardancers roam Athel Loren in tightly-knit troupes, treading paths and secret ways that few others know or dare use. Other Wood Elves regard the Wardancers as wild and unpredictable, and not without cause, for they are the servants and worshippers of the Elven Trickster God, Loec. The Wardancers lead the Elves in music and rejoicing, and perform the intricate dance rituals that re-enact the history of Athel Loren, a form of storytelling more important to the Wood Elves than the more conventional method of writing. Wardancers are sublime warriors, made even more deadly through their war dances. For these, the favoured rituals of the Trickster God, no rhythm is called nor are orders issued. Instead, the dancers instinctively enact a pattern of lethal movements, complementing the dances performed by the rest of the troupe. Each Wardancer leaps and pirouettes through the enemy ranks to music only she hears, gracefully evading her opponent's clumsy blows and ending his life with an impossibly swift strike of her own.

Attributes[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Dodge: This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
  • Forest Stalker: The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Shadow Dances of Loec: The servants and worshippers of Loec perform many intricate, swirling, lethal dances in his name.

Abilities[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!

The Wardancers are a vulnerable units due to their low armour and health. It's always a good idea to place them directly behind a spearmen unit. After the heavier spearmen take the hit from hostile charging or mounted foes, it's best to take the spearmen back and assault with Wardencers, there's only a few units that compare to them in close combat, so unless you're fighting Swordmasters of Hoeth or Har'Ganeth Executioners the enemies should die quickly.

Other than that Wardancers are a fine addition to any army because they have very high speed. In case you don't have any cavalry to chase down the retreating foes after the battle - the Wardancers will do the job, as their speed allows them to catch up with fleeing enemy units.

Keep in mind they have an active skill that allows them to raise their melee defence in exchange for melee attack. Very useful when fighting lots of much weaker units. The Wardancers will still murder them mercilessly and die way less.