Wargrove of Woe

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Wargrove of Woe requires Realm of the Wood Elves from Total War: Warhammer I to play as.

Overview[edit | edit source]

Wargrove of Woe
Wargrove of Woe.png
General data
TypePlayable faction
CategoryWood Elves
CampaignsMortal Empires
Starting territoryMortal Empires
ClimatesSpecial restrictions (see below)
RegionalSpecial restrictions (see below)
Distinct features
Bullet icon elven council.pngElven Council:Lords can be assigned various roles on the Elven Council, granting different bonuses in campaign.
Bullet icon amber.pngAmber:A special resource which is required to recruit powerful units, and to upgrade the Oak of Ages.
Bullet icon worldroots.pngWorldroots:Wood Elf armies can use the network of ancient, magical roots to avoid terrain or enemy forces.

Wargrove of Woe is a playable Wood Elves faction introduced in Total War: Warhammer II with The Twisted and the Twilight. It is led by Drycha and can be found in Gryphon Wood, in the eastern parts of the Empire.

Background[edit | edit source]

Long ago, Drycha held court amongst the roots of Addaivoch, the once-glorious creature known in recent times as the Tree of Woe. Most believe that Drycha lost her mind when Morghur’s death tainted that ground forever, but in truth, she was capricious and malevolent for many long years before that tragedy. Drycha remembers well the days before the coming of the Elves, and has ever rued the folly that shackled the forest to mortal whim and fate. She rarely converses with others, even the Dryads who serve her as handmaidens, but instead chants a mantra of the names of all those fellow spirits whom she believes have been failed by the Elves. As old as Drycha is, she still possess a crystal-clear memory, and it is doubtful that she will ever reach the end of her tally; new names are added with every battle between Athel Loren and the outside world.

In the early years of the alliance between the Elves and forest, Drycha was ever in evidence about the glades and groves, watching the Elves and examining their every action for any sign of betrayal. She has been seen little in the years since Morghur’s blood was spilt upon her glade, though she is known to commune with Coeddil, a Treeman of great age and power, and serves as his herald while the great being lies shackled in the depths of the Wildwood. Such a thing cannot help but provoke unease, for Coeddil’s distrustful attitude of the Wood Elves is legend. He is so incredibly ancient that it is difficult to ascertain his motivation, for Coeddil has forgotten more than many younger beings — the Elves included — will ever know. If these two embittered spirits have found common cause, as it appears, it can only be a matter of time before the balance of Loren forest is thrown into disarray.

In recent years, strange tales have come to Athel Loren, worrying rumours of Drycha’s activities. On the fringe of the great Drakwald Forest in the Empire, the peasants tell stories of the trees that come alive, hungry for blood. On the edge of the Forest of Arden in Bretonnia, villagers gather only deadwood for their purposes, citing tales of other settlements found ruined and torn, the inhabitants left as scraps of tattered meat by the vengeance of the trees. To many, these events seem as senseless as they are apparently random, but if they are indeed the work of Drycha and her handmaidens, there must surely be a greater goal behind them than mere slaughter — though what that goal is remains to be seen. Alas, even Naieth the Prophetess cannot see the destination for which Drycha strives, for the road leading there is hidden by blood and horror.

Race Attributes[edit | edit source]

  • Similar to Argwylon, the Wargrove has access to Aspects for Tree Spirit units
  • Also has access to a unique version of the Forest Council called the Court of Addaivoch
  • Forest Spirit focused unit roster with a variety of instantly recruitable wild spirits and beasts

Wild Beasts[edit | edit source]

The Wargrove has access to a number of unique units:

Wild Beast units:

Starting Location[edit | edit source]

Starting Units[edit | edit source]

Faction Effects[edit | edit source]

  • Upkeep -10% for Dryad, Tree Kin, and Treeman units (all armies)
  • Upkeep +10% for all Elf units (all armies)
  • Starts with 1 Amber
  • All Elf units are Glamoured, reducing their combat power and making them Expendable.

Diplomatic Traits[edit | edit source]

  • Hates Beastmen

Victory Conditions[edit | edit source]

Short Campaign:

  • At the start of your turn have at least 500 Forest Health (Athel Loren)
  • Win the following battle: Defence of the Oak of Ages
  • Complete the Ritual of Rebirth in Athel Loren

Long Campaign Victory

  • At the start of your turn have at least 500 Forest Health (Athel Loren)
  • Win the following battle: Defence of the Oak of Ages
  • Complete the Ritual of Rebirth in Athel Loren
  • Complete 8 Rituals of Rebirth

Strategy[edit | edit source]

Click here to add a strategy!

Trivia[edit | edit source]

  • This faction is unique because it is currently the only faction that can be played exclusively in the Mortal Empires campaign.