Warpfire Thrower is a Skaven missile infantry unit in Total War: Warhammer II. Warpstone fire belches forth, reducing targets to nothing more than bubbling, crusted blobs.
Warpfire Throwers are one of the deadliest weapons within the arsenal of Clan Skryre, a weapon so powerful and dangerous that it is considered the hallmark of Clan Skryre ingenuity. The Warpfire Thrower is a crude yet highly volatile flamethrower that hurls a blast of concentrated Warpfire upon an enemy or a small area of ground. Warpfire Throwers are almost always grouped into teams of two Skaven; one carries a bulky and highly unstable fuel-tank filled with chemicals mixed with powdered Warpstone, while another aims the weapon at the enemy. With a single flick of a switch, a torrent of fuel will be unleashed that ignites into a greenish flame. Once the blast hits any solid object, the Warpstone imbued flame that the weapon spews forth sticks to almost any surface. Nearly nothing can douse the flames of a Warpfire thrower once it has engulfed its intended victim.
- ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ↑ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
- ↑ Warpfire: After being showered in an unholy flood of odiferous flames, those left fleeing in panic are the lucky ones.
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Warpfire Throwers suffer from their short range compared to other missile units in combination with their need for free line of sight to fire their weapons. Although they can effectively burn most kinds of infantry except the most heavily armored ones, getting them into a position where they can bring their weapons to bear usually involves a lot of inconvenient micromanagement. A possible solution to this problem is to use a checkerboard-style formation where you leave gaps between your frontline of Clanrats or Stormvermin through which the Warpfire Throwers can shoot without the danger of being charged by the enemy. Another opportunity presents itself if you can place your Warpfire Throwers on elevated ground behind your frontline so they can shoot over it, but this is highly dependent on the battlefield terrain.