Warriors of Chaos unit roster

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Warriors of Chaos warbands represent a mixture of terrifying barbarian warriors and chaos hounds supporting them.

Warriors of Chaos require the Chaos Warriors Race Pack DLC to be playable.

List[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lord
Icon treasury.png Cost (MP): 2000 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 350


Icon stat health.png Health: 4852
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus 55
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 330
Modifier icon armour piercing.png Armor-Piercing Damage: 150
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
120


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Legendary lord
Icon treasury.png Cost (MP): 1000 (1600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 6920
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 30
15px link= Damage Reductions
  • -25% magic damage taken
  • -70% missile damage taken
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
30


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Legendary lord
Icon treasury.png Cost (MP): 2000 (1900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 7592
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus 65
15px link= Damage Reductions
  • -25% missile damage taken
Icon stat damage.png Weapon Damage: 135
Modifier icon bonus vs large.png Bonus vs. Large: 28


Modifier icon armour piercing.png Armor-Piercing Damage: 405
Icon stat speed.png Melee Interval: 3.7s


Icon stat range.png Range 4


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
100


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Legendary lord
Icon treasury.png Cost (MP): 1200 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 120


Icon stat health.png Health: 4332
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus 45
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
100


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Lord
Icon treasury.png Cost (MP): 1500 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 4732
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus 60
15px link= Damage Reductions
  • -25% missile damage taken
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armor-Piercing Damage: 150
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
80


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Lord
Icon treasury.png Cost (MP): 1000 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3450
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 48
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus 20
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
100


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3450
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 48
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus 20
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
100


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3450
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 48
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus 20
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
100


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1500 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 4220
Icon stat morale.png Leadership: 64
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 55
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 285
Modifier icon armour piercing.png Armor-Piercing Damage: 145
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
80


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hero
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3512
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 42
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus 16
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 220
Modifier icon armour piercing.png Armor-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
100


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 6920
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 30
15px link= Damage Reductions
  • -25% magic damage taken
  • -70% missile damage taken
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Melee infantry
Icon treasury.png Cost (MP): 375 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 50


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 16


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus 22


Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.6s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
15


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 800 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 65
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus 18


Icon stat damage.png Weapon Damage: 27
Modifier icon armour piercing.png Armor-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.1s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
100


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 900 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 65
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 10
Modifier icon bonus vs large.png Bonus vs. Large: 19


Modifier icon armour piercing.png Armor-Piercing Damage: 24
Icon stat speed.png Melee Interval: 4.4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
100


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 900 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 65
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus 24


Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 28
Icon stat speed.png Melee Interval: 4.4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 60%


Icon stat armour.png
Armor:
100


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1300 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 90
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 46
Icon stat defence.png Melee defence: 56
Icon stat charge bonus.png Charge Bonus 22


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 3.8s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
120


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1500 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 90
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus 28


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 36
Icon stat speed.png Melee Interval: 4.1s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
120


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1500 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 90
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus 12


Icon stat damage.png Weapon Damage: 15
Modifier icon bonus vs large.png Bonus vs. Large: 26


Modifier icon armour piercing.png Armor-Piercing Damage: 31
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 2


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
120


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137


Icon stat health.png Health: 190
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 46
Icon stat defence.png Melee defence: 62
Icon stat charge bonus.png Charge Bonus 26


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
120


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 34


Icon stat damage.png Weapon Damage: 44
Modifier icon armour piercing.png Armor-Piercing Damage: 14
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 2


Icon stat armour.png
Armor:
75


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Melee infantry
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 425


Icon stat health.png Health: 742
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 37
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus 33
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 33
Modifier icon bonus vs large.png Bonus vs. Large: 26


Modifier icon armour piercing.png Armor-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 2


Icon stat armour.png
Armor:
40


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Melee infantry
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 500


Icon stat health.png Health: 7990
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 58
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus 70
15px link= Damage Reductions
  • -25% missile damage taken
Icon stat damage.png Weapon Damage: 140
Modifier icon bonus vs large.png Bonus vs. Large: 30


Modifier icon armour piercing.png Armor-Piercing Damage: 320
Icon stat speed.png Melee Interval: 3.6s


Icon stat range.png Range 2


Icon stat armour.png
Armor:
70


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Melee infantry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 632
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus 30


Icon stat damage.png Weapon Damage: 118
Modifier icon armour piercing.png Armor-Piercing Damage: 42
Icon stat speed.png Melee Interval: 3.8s


Icon stat range.png Range 2


Icon stat armour.png
Armor:
10


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Melee infantry
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus 18
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus 18
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
15


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 1450 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 366


Icon stat health.png Health: 92
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 42
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus 32


Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4.6s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
120


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 54
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 18
Icon stat ammo.png Ammunition 18
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 5s


Icon stat range.png Range 2


Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat ammo.png Reload Time: 9


Icon stat range.png Range 80


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
15


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Shock cavalry
Icon treasury.png Cost (MP): 1600 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400


Icon stat health.png Health: 92
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 74


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 14
Icon stat speed.png Melee Interval: 5s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
120


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Shock cavalry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188


Icon stat health.png Health: 81
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 28
Icon stat ammo.png Ammunition 16
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 5s


Icon stat range.png Range 2


Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat ammo.png Reload Time: 8


Icon stat range.png Range 90


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
50


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Missile cavalry
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162


Icon stat health.png Health: 54
Icon stat morale.png Leadership: 48
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 18
Icon stat ammo.png Ammunition 15
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 5s


Icon stat range.png Range 2


Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 21
Icon stat ammo.png Reload Time: 9


Icon stat range.png Range 70


Icon stat armour.png
Armor:
15


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Monstrous melee infantry
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 532
Icon stat morale.png Leadership: 34
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 40


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 70
Icon stat speed.png Melee Interval: 3.8s


Icon stat range.png Range 2


Icon stat armour.png
Armor:
40


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Monstrous melee infantry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 532
Icon stat morale.png Leadership: 34
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 40


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 70
Icon stat speed.png Melee Interval: 3.8s


Icon stat range.png Range 2


Icon stat armour.png
Armor:
110


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Melee monster
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400


Icon stat health.png Health: 11090
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 68
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 40


Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armor-Piercing Damage: 400
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 5


Icon stat armour.png
Armor:
30


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Melee infantry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 5095
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus 50
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 285
Modifier icon armour piercing.png Armor-Piercing Damage: 145
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
45


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Chariot
Icon treasury.png Cost (MP): 1300 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325


Icon stat health.png Health: 1560
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus 90


Icon stat damage.png Weapon Damage: 16
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 28


Modifier icon armour piercing.png Armor-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
120


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Chariot
Icon treasury.png Cost (MP): 950 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 237


Icon stat health.png Health: 1360
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 76


Icon stat damage.png Weapon Damage: 29
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18


Modifier icon armour piercing.png Armor-Piercing Damage: 11
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
90