Total War: WARHAMMER Wiki
Register
Advertisement

Western Badlands is one of the provinces introduced in Total War: Warhammer.

Background[ | ]

This region of the Badlands contains Ekrund, or Mount Bloodhorn as it is known by its current occupants. In the Dwarfen golden age it was said to be the richest stronghold outside the World's Edge Mountains, its ore and gemstone deposits rivaling even those of Karaz Ankor. Many of its clans were fabulously rich even by Dwarf standards, and some were influential members of the High King's Council.

After the War of the Beard, Ekrund was overrun by Greenskins, with only a timely evacuation effort over the Black Gulf led by Barak Varr saving some of the occupants. The parched landscape here remains pitted with old Dwarfen mines and ruins, all of it now in the hands of squabbling Savage Orc Tribes, driven so mad by the sun that the ramblings of Wurrzag da Great Green Prophet have started to make sense.

Settlements[ | ]

The Old World[ | ]

Settlement Type Port Starting faction Resources Special buildings
Ekrund Province capital The Bloody Handz Resource savage orcs Savage Orcs
Bitterstone Mine Minor Teef Snatchaz
Dragonhorn Mines Minor
Stonemine Tower Minor Yes Scabby Eye

Mortal Empires[ | ]

Settlement Type Port Climate Starting faction Resources Special buildings
Ekrund Province capital Wasteland The Bloody Handz Resource savage orcs Savage Orcs
Bitterstone Mine Minor Teef Snatchaz
Dragonhorn Mines Minor
Stonemine Tower Minor Yes Scabby Eye

Immortal Empires[ | ]

Settlement Type Port Climate Starting faction Resources Special buildings
Ekrund Province capital Wasteland Wasteland The Bloody Handz The Bloody Handz Resource savage orcsSavage Orcs
Dragonhorn Mines Minor Wh main grn teef snatchaz 256 Teef Snatchaz
Stonemine Tower Minor Yes Wh main grn scabby eye 256 Scabby Eye
Bitterstone Mine Minor Wh main grn teef snatchaz 256 Teef Snatchaz

Limitations[ | ]

Can only be settled by Dwarfs, Greenskins or Wood Elves in The Old World campaign.

Advertisement