This region of the Badlands contains Ekrund, or Mount Bloodhorn as it is known by its current occupants. In the Dwarfen golden age it was said to be the richest stronghold outside the World's Edge Mountains, its ore and gemstone deposits rivaling even those of Karaz Ankor. Many of its clans were fabulously rich even by Dwarf standards, and some were influential members of the High King's Council.
After the War of the Beard, Ekrund was overrun by Greenskins, with only a timely evacuation effort over the Black Gulf led by Barak Varr saving some of the occupants. The parched landscape here remains pitted with old Dwarfen mines and ruins, all of it now in the hands of squabbling Savage Orc Tribes, driven so mad by the sun that the ramblings of Wurrzag da Great Green Prophet have started to make sense.
Frozen Sea · Kraken Sea · Northern Sea of Chaos · Gulf of Kislev · Sea of Claws · Southern Sea of Chaos · The Albion Channel · The Great Ocean · The Shard Coast · Sea of Chill · Sea of Malice · The Forbidding Coast · Sunken Lands · The Isles · The Mistnar Crossing · The Bleak Sea · Straits of Fear · The Boiling Sea · Sea of Squalls · Sea of Serpents · Straits of Lothern · Scorpion Coast · Tarantula Coast · The Vampire Coast · The Turtle Shallows · The Far Sea · Worm Coast · Mangrove Coast · The Lustria Strait · Daemon's Landing · The Churning Gulf · The Southern Straits · Gulf of Medes · Shark Straits · The Pirate Coast · The Black Gulf · Tilean Sea · The Estalia Coastline · Middle Sea · Serpent Coast · The Daemonium Coast · Shifting Mangrove Coastline · The Eastern Isles · The Sea of Dread · Eastern Sea of Dread · The Jade Sea · Lizard Sea · Sea of Storms · Straits of Nagash · The Bitter Sea · Northern Straits of the Jade Sea · The Inner Sea · Straits of Chaos