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Total War: Warhammer Wiki
10,652
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
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General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
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Winds of Magic
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Winds of Magic
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==Winds of Magic Panel== The Winds of Magic Panel is part of the [[Battle User Interface]] located in the bottom right of the screen. If the player's army contains no spellcasters, this Panel will simply be a golden image of Morrslieb, the Chaos moon which strongly influences magic in Warhammer [[lore]]. ===The Power Meter=== However, if the player's army has spellcasters, the center of this panel will be a blue meter with a number between 0 and 30. This is the Power Meter. This indicates the current amount of ''Winds of Magic'' available to the player's army. If the player has selected a spellcaster unit, such as an [[Empire]] [[Light Wizard]], then the caster's available spells (up to 6) will be arranged around the Power Meter. If the caster has access to more than one lore of magic, then a small bar will appear above the Winds of Magic Panel with buttons to switch between the lores. Each spell has a cost in Winds of Magic such as 4 for a relatively weak spell or 16 for a very powerful one. ===The Reserve Bar=== The small blue bar to the right of the Power Meter is the Reserve Bar or Recharge Bar. It indicates how much magic is left to refill the main Power Meter, as well as how fast the Power Meter will recharge. A full Reserve Bar means that the Power Meter will recharge very fast and that there is lots of Magic left if the player can wait. Every time a player uses one of their spellcasters to cast a spell, the Reserve Bar will go down permanently. When the Reserve Bar reaches 0, the Power Meter will no longer recharge. Some character [[abilities]] (often called ''augments of the winds'') such as [[Arcane Conduit]] and [[Greater Arcane Conduit]] can cause the Reserve Bar to recharge slightly.
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